THE ROLE OF GAMIFICATION IN PROBLEM-SOLVING ACTIVITIES FOR MIDDLE SCHOOL LEANERS: STRATEGIES FOR PROMOTING LANGUAGE ACQUISITION AND MOTIVATION

This article discusses Gamification, a powerful tool for engaging high school students in problem-solving activities and enhancing student learning, using game design elements in educational settings. This article explores the role of gamification in promoting language acquisition and motivation, focusing on strategies that integrate game mechanics into educational practices. By using game elements such as challenges, progress tracking, rewards teachers can enhance student engagement, foster active learning, and improve language skills. This paper examines various gamification strategies, vocabulary challenges, including interactive storytelling, and collaborative language games, to illustrate how gamification can make learning both enjoyable and effective for middle school learners.

Publication Details

Journal
Zenodo (CERN European Organization for Nuclear Research)
Published
2025-02-27
DOI
https://doi.org/10.5281/zenodo.14939844
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
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article

THE ROLE OF GAMIFICATION IN PROBLEM-SOLVING ACTIVITIES FOR MIDDLE SCHOOL LEANERS: STRATEGIES FOR PROMOTING LANGUAGE ACQUISITION AND MOTIVATION

Zenodo (CERN European Organization for Nuclear Research)
Educational Games and Gamification
article

THE ROLE OF GAMIFICATION IN PROBLEM-SOLVING ACTIVITIES FOR MIDDLE SCHOOL LEANERS: STRATEGIES FOR PROMOTING LANGUAGE ACQUISITION AND MOTIVATION

article en

Abstract

This article discusses Gamification, a powerful tool for engaging high school students in problem-solving activities and enhancing student learning, using game design elements in educational settings. This article explores the role of gamification in promoting language acquisition and motivation, focusing on strategies that integrate game mechanics into educational practices. By using game elements such as challenges, progress tracking, rewards teachers can enhance student engagement, foster active learning, and improve language skills. This paper examines various gamification strategies, vocabulary challenges, including interactive storytelling, and collaborative language games, to illustrate how gamification can make learning both enjoyable and effective for middle school learners.

Zenodo (CERN European Organization for Nuclear Research)
Quality Education
Openalex Percentile: Top 51%
Educational Games and Gamification
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