GAMIFICATION IN LANGUAGE LEARNING

One of the most powerful means in education, gamification has been introduced for language learning. This paper explores the pros of gamification in learning foreign languages relating to motivation, enhancement of language competence and speech skills and student engagement. Based on existing literature, we identify that gamification enables customised learning experiences and increases learner motivation as well as language mastery in vocabularies, grammar practices and overall communication skills. Besides, gamification creates a positive learning atmosphere which is good for student retention and engagement. This shows the gamification not only acts as a motivator, but also as an efficient pedagogical practice for language learners in different educational backgrounds.

Publication Details

Journal
Zenodo (CERN European Organization for Nuclear Research)
Published
2024-10-12
DOI
https://doi.org/10.5281/zenodo.13923553
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
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article

GAMIFICATION IN LANGUAGE LEARNING

Zenodo (CERN European Organization for Nuclear Research)
Educational Games and Gamification
article

GAMIFICATION IN LANGUAGE LEARNING

article en

Abstract

One of the most powerful means in education, gamification has been introduced for language learning. This paper explores the pros of gamification in learning foreign languages relating to motivation, enhancement of language competence and speech skills and student engagement. Based on existing literature, we identify that gamification enables customised learning experiences and increases learner motivation as well as language mastery in vocabularies, grammar practices and overall communication skills. Besides, gamification creates a positive learning atmosphere which is good for student retention and engagement. This shows the gamification not only acts as a motivator, but also as an efficient pedagogical practice for language learners in different educational backgrounds.

Zenodo (CERN European Organization for Nuclear Research)
Quality Education
Openalex Percentile: Top 53%
Educational Games and Gamification
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GAMIFICATION IN LANGUAGE LEARNING · Zenodo (CERN European Organization for Nuclear Research) (2024) | TGRS Research Map | TGRS