A framework for promoting behavioral change through game design elements in social marketing

This paper presents a conceptual and practical framework designed to integrate game design elements into social marketing practices, aiming to enhance user engagement and intrinsic motivation. Addressing a gap in existing generalist models, the proposed framework is grounded in the principles of Transformative Consumer Research (TCR) and the Capability Approach, providing a targeted solution for promoting pro-social behaviors. The framework, titled LOP (Listen, Observe, Play), is structured around six key stages: activating pre-existing knowledge, characterizing players, recognizing the environment, identifying variables, implementing game design elements, and testing and evaluating indicators. Initial insights from exploratory application indicate that the framework may have potential to enhance user engagement and support behavior change, while also highlighting challenges in scaling and adapting it to diverse technological environments. Despite these limitations, the framework offers a promising methodological tool for practitioners and researchers interested in designing interventions that are contextually meaningful and aligned with individuals’ values and capabilities. Future research should focus on the validation of the model across diverse populations and social contexts to refine its applicability and broaden its impact. By aligning theoretical foundations with practical application, this framework contributes to the advancement of social marketing strategies that harness the motivational potential of game design to drive positive change.

Publication Details

Journal
SHILAP Revista de lepidopterología
Published
2025-03-27
DOI
https://doi.org/10.34632/gestaoedesenvolvimento.2025.17691
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

A framework for promoting behavioral change through game design elements in social marketing

SHILAP Revista de lepidopterología
Educational Games and Gamification
article

A framework for promoting behavioral change through game design elements in social marketing

article en

Abstract

This paper presents a conceptual and practical framework designed to integrate game design elements into social marketing practices, aiming to enhance user engagement and intrinsic motivation. Addressing a gap in existing generalist models, the proposed framework is grounded in the principles of Transformative Consumer Research (TCR) and the Capability Approach, providing a targeted solution for promoting pro-social behaviors. The framework, titled LOP (Listen, Observe, Play), is structured around six key stages: activating pre-existing knowledge, characterizing players, recognizing the environment, identifying variables, implementing game design elements, and testing and evaluating indicators. Initial insights from exploratory application indicate that the framework may have potential to enhance user engagement and support behavior change, while also highlighting challenges in scaling and adapting it to diverse technological environments. Despite these limitations, the framework offers a promising methodological tool for practitioners and researchers interested in designing interventions that are contextually meaningful and aligned with individuals’ values and capabilities. Future research should focus on the validation of the model across diverse populations and social contexts to refine its applicability and broaden its impact. By aligning theoretical foundations with practical application, this framework contributes to the advancement of social marketing strategies that harness the motivational potential of game design to drive positive change.

SHILAP Revista de lepidopterología
Reduced inequalities
Openalex Percentile: Top 51%
Educational Games and Gamification
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.