APPLICATION OF THE TEAMS GAMES TOURNAMENT (TGT) LEARNING MODEL TO IMPROVE STUDENT LEARNING OUTCOMES IN JUNIOR HIGH SCHOOL

The problem that often occurs is that many students consider learning to be unimportant. As a result, this leads to low learning outcomes among students. Therefore, a Teams Games Tournament (TGT) model is needed, which involves students taking on the role of peer tutors and incorporates elements of play. The aim of this research is to determine the learning outcomes of students using the Teams Games Tournament (TGT) approach. The research method used is a quasi-experimental study with a control group pretest-posttest design. The population in this study consists of all students from SMP Negeri 13 Banda Aceh. Sampling was done using random sampling, with class VIII-4 as the experimental group and class VIII-2 as the control group. The data analysis technique used was the t-test, resulting in . Because , it can be concluded that the learning outcomes of students using the Teams Games Tournament (TGT) model are better than those from conventional learning in junior high school students

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Publication Details

Journal
BIOTIK: Scientific Journal of Biology Technology and Education (Indonesian Institute of Sciences)
Published
2024-10-13
DOI
https://doi.org/10.22374/es.v1i1.26530
Primary Topic
Educational Research and Methods
Type
article
Field-Weighted Citation Impact
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article

APPLICATION OF THE TEAMS GAMES TOURNAMENT (TGT) LEARNING MODEL TO IMPROVE STUDENT LEARNING OUTCOMES IN JUNIOR HIGH SCHOOL

BIOTIK: Scientific Journal of Biology Technology and Education (Indonesian Institute of Sciences)
Educational Research and Methods
article

APPLICATION OF THE TEAMS GAMES TOURNAMENT (TGT) LEARNING MODEL TO IMPROVE STUDENT LEARNING OUTCOMES IN JUNIOR HIGH SCHOOL

article en

Abstract

The problem that often occurs is that many students consider learning to be unimportant. As a result, this leads to low learning outcomes among students. Therefore, a Teams Games Tournament (TGT) model is needed, which involves students taking on the role of peer tutors and incorporates elements of play. The aim of this research is to determine the learning outcomes of students using the Teams Games Tournament (TGT) approach. The research method used is a quasi-experimental study with a control group pretest-posttest design. The population in this study consists of all students from SMP Negeri 13 Banda Aceh. Sampling was done using random sampling, with class VIII-4 as the experimental group and class VIII-2 as the control group. The data analysis technique used was the t-test, resulting in . Because , it can be concluded that the learning outcomes of students using the Teams Games Tournament (TGT) model are better than those from conventional learning in junior high school students

BIOTIK: Scientific Journal of Biology Technology and Education (Indonesian Institute of Sciences)
Universitas Islam Negeri Ar-Raniry (ID)
Quality Education
Openalex Percentile: Top 46%
Educational Research and Methods
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