Possible Worlds in Video Games: From Classic Narrative to Meaningful Actions

In current digital games, classic fictional worlds are transformed into ludofictional worlds, spaces rich in characters and emotions that are especially affected by the intervention of a player. In this book, we propose a model, inspired by the Semantics of Fiction and Possible Worlds, which is oriented to the analysis of video games as integrated systems.

Publication Details

Published
2024-10-28
DOI
https://doi.org/10.1184/r1/6686873
Primary Topic
Digital Games and Media
Type
article
Field-Weighted Citation Impact
0.00
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article

Possible Worlds in Video Games: From Classic Narrative to Meaningful Actions

Digital Games and Media
article

Possible Worlds in Video Games: From Classic Narrative to Meaningful Actions

article en

Abstract

In current digital games, classic fictional worlds are transformed into ludofictional worlds, spaces rich in characters and emotions that are especially affected by the intervention of a player. In this book, we propose a model, inspired by the Semantics of Fiction and Possible Worlds, which is oriented to the analysis of video games as integrated systems.

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Openalex Percentile: Top 45%
Digital Games and Media
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Possible Worlds in Video Games: From Classic Narrative to Meaningful Actions · (2024) | TGRS Research Map | TGRS