Dungeons & Dreamers: A Story of How Computer Games Created a Global Community (Second Edition)

Before the multibillion computer game industry, there was Dungeons &amp; Dragons, a tabletop game created by Gary Gygax and Dave Arneson in 1974. D&amp;D captured the attention of a small but influential group of players, many of whom also gravitated to the computer networks that were then appearing on college campuses around the globe. With the subsequent emergence of the personal computer, a generation of geeky storytellers arose that translated communal D&amp;D playing experiences into the virtual world of computer games. The result of that 40-year journey is today's massive global community of players who, through games, have forged very real friendships and built thriving lives in virtual worlds. Dungeons &amp; Dreamers follows the designers, developers, and players who built the virtual games and communities that define today's digital entertainment landscape and explores the nature of what it means to live and thrive in virtual communities.<br>

Institutions

Publication Details

Journal
Figshare
Published
2024-10-28
DOI
https://doi.org/10.1184/r1/6686741.v1
Citations
1
Primary Topic
Digital Games and Media
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Dungeons & Dreamers: A Story of How Computer Games Created a Global Community (Second Edition)

1 citations
Figshare
Digital Games and Media
article

Dungeons & Dreamers: A Story of How Computer Games Created a Global Community (Second Edition)

article en
1 citations

Abstract

Before the multibillion computer game industry, there was Dungeons &amp; Dragons, a tabletop game created by Gary Gygax and Dave Arneson in 1974. D&amp;D captured the attention of a small but influential group of players, many of whom also gravitated to the computer networks that were then appearing on college campuses around the globe. With the subsequent emergence of the personal computer, a generation of geeky storytellers arose that translated communal D&amp;D playing experiences into the virtual world of computer games. The result of that 40-year journey is today's massive global community of players who, through games, have forged very real friendships and built thriving lives in virtual worlds. Dungeons &amp; Dreamers follows the designers, developers, and players who built the virtual games and communities that define today's digital entertainment landscape and explores the nature of what it means to live and thrive in virtual communities.<br>

Figshare
Carnegie Mellon University (US)
Openalex Percentile: Top 45%
Digital Games and Media
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

Dungeons &amp; Dreamers: A Story of How Computer Games Created a Global Community (Second Edition) · Figshare (2024) | TGRS Research Map | TGRS