Transactions of the Digital Games Research Association -- Vol. 3, No. 1
Ways of Being: Pervasive Game Design Ethos in Urban Codemakers <em>Steven Conway & Troy Innocent</em> Finding a Way: Techniques to Avoid Schema Tension in Narrative Design <em>Christy Dena</em> Scarcity and Survival Horror: Trade as an Instrument of Terror in Pathologic <em>Julian Novitz</em> Adolescents as Game Designers: Developing New Literacies <em>Pilar Lacasa, Sara Cortés, & María Ruth García-Pernía</em>
Publication Details
- Journal
- KiltHub Repository
- Published
- 2024-10-28
- DOI
- https://doi.org/10.1184/r1/6686999
- Primary Topic
- Digital Games and Media
- Type
- article
- Field-Weighted Citation Impact
- 0.00