Game Impact Project- Report #2: Countering Four Risky Assumptions

This chapter makes good use of infographics to help describe some concrete steps to reduce the fragmentation in our field. Each of the “risky assumptions” cut across disciplines and design practices. They are sneaky, and seem to aggravate the field fragmentation that is described in the main report. The evidence for these deep assumptions, though well attested by leaders in the field, is often indirect; therefore, this section offers careful provocations rather than definitive conclusions.

Publication Details

Journal
KiltHub Repository
Published
2024-10-28
DOI
https://doi.org/10.1184/r1/6686756
Primary Topic
Digital Games and Media
Type
article
Field-Weighted Citation Impact
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article

Game Impact Project- Report #2: Countering Four Risky Assumptions

KiltHub Repository
Digital Games and Media
article

Game Impact Project- Report #2: Countering Four Risky Assumptions

article en

Abstract

This chapter makes good use of infographics to help describe some concrete steps to reduce the fragmentation in our field. Each of the “risky assumptions” cut across disciplines and design practices. They are sneaky, and seem to aggravate the field fragmentation that is described in the main report. The evidence for these deep assumptions, though well attested by leaders in the field, is often indirect; therefore, this section offers careful provocations rather than definitive conclusions.

KiltHub Repository
Openalex Percentile: Top 45%
Digital Games and Media
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Game Impact Project- Report #2: Countering Four Risky Assumptions · KiltHub Repository (2024) | TGRS Research Map | TGRS