Transactions of the Digital Games Research Association -- Vol. 2, No. 3
Editors of Play: The Scripts and Practices of Co-creativity in Minecraft and LittleBigPlanet <em>Pablo Abend & Benjamin Beil</em> Are You Out of Your Mind? Focalization in DigitalGames <em>Fraser Allison</em> The Use of Theory in Designing a Serious Game for the Reduction of Cognitive Biases <em>Meg Barton, Carl Symborski, Mary Quinn, Carey K. Morewedge, Karim S. Kassam, and James H. Korris</em> The Role of Gaming Platforms in Young Males' Trajectories of Technical Expertise <em>Joe Baxter-Webb</em> Worldfulness, Role-enrichment & Moving Rituals Design Ideas for CRPGs <em>Erik Champion</em> Postdigital Interfaces and the Aesthetics of Recruitment <em>Darshana Jayemanne, Thomas Apperley, & Bjorn Nansen</em> Creating Stealth Game Interventions for Attitude and Behavior Change: An “Embedded Design” Model <em>Geoff Kaufman, Mary Flanagan, & Max Seidman</em> Hackers and Cyborgs: Binary Domain and Two Formative Videogame Technicities <em>Brendan Keogh</em> Sound Similarity as a Tool for Understanding Player Experience: Applying Similarity Matrix to Gameplay Performance Segmentation <em>Raphaël Marczak, Gareth Schott, & Pierre Hanna</em> Video Games and Slavery <em>Souvik Mukherjee</em>
Publication Details
- Journal
- Figshare
- Published
- 2024-10-28
- DOI
- https://doi.org/10.1184/r1/6686996.v1
- Primary Topic
- Digital Games and Media
- Type
- article
- Field-Weighted Citation Impact
- 0.00