Transactions of the Digital Games Research Association -- Vol. 2, No. 3

Editors of Play: The Scripts and Practices of Co-creativity in Minecraft and LittleBigPlanet <em>Pablo Abend &amp; Benjamin Beil</em> Are You Out of Your Mind? Focalization in DigitalGames <em>Fraser Allison</em> The Use of Theory in Designing a Serious Game for the Reduction of Cognitive Biases <em>Meg Barton, Carl Symborski, Mary Quinn, Carey K. Morewedge, Karim S. Kassam, and James H. Korris</em> The Role of Gaming Platforms in Young Males' Trajectories of Technical Expertise <em>Joe Baxter-Webb</em> Worldfulness, Role-enrichment &amp; Moving Rituals Design Ideas for CRPGs <em>Erik Champion</em> Postdigital Interfaces and the Aesthetics of Recruitment <em>Darshana Jayemanne, Thomas Apperley, &amp; Bjorn Nansen</em> Creating Stealth Game Interventions for Attitude and Behavior Change: An “Embedded Design” Model <em>Geoff Kaufman, Mary Flanagan, &amp; Max Seidman</em> Hackers and Cyborgs: Binary Domain and Two Formative Videogame Technicities <em>Brendan Keogh</em> Sound Similarity as a Tool for Understanding Player Experience: Applying Similarity Matrix to Gameplay Performance Segmentation <em>Raphaël Marczak, Gareth Schott, &amp; Pierre Hanna</em> Video Games and Slavery <em>Souvik Mukherjee</em>

Publication Details

Journal
Figshare
Published
2024-10-28
DOI
https://doi.org/10.1184/r1/6686996.v1
Primary Topic
Digital Games and Media
Type
article
Field-Weighted Citation Impact
0.00
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Transactions of the Digital Games Research Association -- Vol. 2, No. 3

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Digital Games and Media
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Transactions of the Digital Games Research Association -- Vol. 2, No. 3

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Abstract

Editors of Play: The Scripts and Practices of Co-creativity in Minecraft and LittleBigPlanet <em>Pablo Abend &amp; Benjamin Beil</em> Are You Out of Your Mind? Focalization in DigitalGames <em>Fraser Allison</em> The Use of Theory in Designing a Serious Game for the Reduction of Cognitive Biases <em>Meg Barton, Carl Symborski, Mary Quinn, Carey K. Morewedge, Karim S. Kassam, and James H. Korris</em> The Role of Gaming Platforms in Young Males' Trajectories of Technical Expertise <em>Joe Baxter-Webb</em> Worldfulness, Role-enrichment &amp; Moving Rituals Design Ideas for CRPGs <em>Erik Champion</em> Postdigital Interfaces and the Aesthetics of Recruitment <em>Darshana Jayemanne, Thomas Apperley, &amp; Bjorn Nansen</em> Creating Stealth Game Interventions for Attitude and Behavior Change: An “Embedded Design” Model <em>Geoff Kaufman, Mary Flanagan, &amp; Max Seidman</em> Hackers and Cyborgs: Binary Domain and Two Formative Videogame Technicities <em>Brendan Keogh</em> Sound Similarity as a Tool for Understanding Player Experience: Applying Similarity Matrix to Gameplay Performance Segmentation <em>Raphaël Marczak, Gareth Schott, &amp; Pierre Hanna</em> Video Games and Slavery <em>Souvik Mukherjee</em>

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Openalex Percentile: Top 45%
Digital Games and Media
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