PANSER, A Fun Game-based Learning Media for Teaching Entomology

\nThe world’s insect population is declining drastically. There is a need for education on the types, roles, bioecology, and management of insects. However, low student learning motivation is a common problem in education. A game-based learning media (PANSER) has been created to provide comprehensive information about insects, including their types, roles, bioecology, and management. This study investigates whether PANSER is helpful for teaching entomology, as assessed through participants’ functional and personal perceptions. The assessment also used pre and post-tests before and after playing the game to measure the learning outcome. The participant provided positive evaluations about both the functional and personal perspectives. Furthermore, the game effectively enhanced student learning, showcasing its value as an educational activity in the classroom.\n

Publication Details

Journal
Springer Link (Chiba Institute of Technology)
Published
2024-09-18
DOI
https://doi.org/10.1051/e3sconf/202457003004/pdf
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00

Funders

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article

PANSER, A Fun Game-based Learning Media for Teaching Entomology

Springer Link (Chiba Institute of Technology)
Educational Games and Gamification
article

PANSER, A Fun Game-based Learning Media for Teaching Entomology

article en

Abstract

\nThe world’s insect population is declining drastically. There is a need for education on the types, roles, bioecology, and management of insects. However, low student learning motivation is a common problem in education. A game-based learning media (PANSER) has been created to provide comprehensive information about insects, including their types, roles, bioecology, and management. This study investigates whether PANSER is helpful for teaching entomology, as assessed through participants’ functional and personal perceptions. The assessment also used pre and post-tests before and after playing the game to measure the learning outcome. The participant provided positive evaluations about both the functional and personal perspectives. Furthermore, the game effectively enhanced student learning, showcasing its value as an educational activity in the classroom.\n

Springer Link (Chiba Institute of Technology)
Universitas Muhammadiyah Yogyakarta
Quality Education
Openalex Percentile: Top 56%
Educational Games and Gamification
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PANSER, A Fun Game-based Learning Media for Teaching Entomology · Springer Link (Chiba Institute of Technology) (2024) | TGRS Research Map | TGRS