Augmented Reality in Health Comics: GermBusters VR Media Development for Children's Health Learning in Elementary Schools

Augmented Reality (AR) technology has become an important innovation in the world of education, especially in increasing students' interest and understanding. This study aims to develop Augmented Reality-based health comics as educational media for children's health learning in Elementary Schools. This study uses the Research and Development (R&D) method with the ADDIE model. The subjects of the study involved two experts, three teachers, and 42 3rd grade students from three elementary schools in Malang City, namely SD Tunggulwulung, SD Kebonsari, and SD Sukun 2. Students were selected using purposive sampling techniques. Data collection techniques used questionnaires and assessment scales. Data analysis was carried out descriptively. The results of the study showed that: 1) at the design stage, an initial product of AR-based health comics was developed with the nameGermBusters VR; 2) the validation results from experts show that this product is very feasible to be used in health learning; 3) the teacher and student response questionnaires indicate that this AR-based comic is very practical and interesting to be used as a health learning medium.

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Publication Details

Journal
SHILAP Revista de lepidopterología
Published
2024-10-01
DOI
https://doi.org/10.62775/edukasia.v5i1.1148
Citations
2
Primary Topic
Comics and Graphic Narratives
Type
article
Field-Weighted Citation Impact
12.98
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article

Augmented Reality in Health Comics: GermBusters VR Media Development for Children's Health Learning in Elementary Schools

2 citations
SHILAP Revista de lepidopterología
Comics and Graphic Narratives
12.98
article

Augmented Reality in Health Comics: GermBusters VR Media Development for Children's Health Learning in Elementary Schools

article en
2 citations

Abstract

Augmented Reality (AR) technology has become an important innovation in the world of education, especially in increasing students' interest and understanding. This study aims to develop Augmented Reality-based health comics as educational media for children's health learning in Elementary Schools. This study uses the Research and Development (R&D) method with the ADDIE model. The subjects of the study involved two experts, three teachers, and 42 3rd grade students from three elementary schools in Malang City, namely SD Tunggulwulung, SD Kebonsari, and SD Sukun 2. Students were selected using purposive sampling techniques. Data collection techniques used questionnaires and assessment scales. Data analysis was carried out descriptively. The results of the study showed that: 1) at the design stage, an initial product of AR-based health comics was developed with the nameGermBusters VR; 2) the validation results from experts show that this product is very feasible to be used in health learning; 3) the teacher and student response questionnaires indicate that this AR-based comic is very practical and interesting to be used as a health learning medium.

SHILAP Revista de lepidopterología
State University of Malang (ID)
Industry, innovation and infrastructure
Openalex Percentile: Top 1%
Comics and Graphic Narratives
12.98
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