1.34. The Effectiveness of Use of Power Point-Ispring Interactive Learning Media on Student Creativity

This research aims to increase student creativity by using the interactive media PowerPoint-iSpring. Creativity is measured using indicators: 1) the ability to think fluently (fluency), 2) the ability to think flexibly (flexibility), 3) the ability to think originality (originality), and 4) the ability to think in detail (elaboration). This research is experimental research with a pre-experimental design, with a one-group pre-test post-test design type. The research instrument uses observation sheets to assess products made by students, namely interactive learning media (PowerPoint-iSpring) on science study material in elementary school. The research objects were five people from the basic education master's study program who took a science concentration. Data analysis techniques used the non-parametric statistical test Wilcoxon signed-rank test. Then, an N Gain test was carried out to find out whether there was an increase in student creativity after being given learning using the interactive media PowerPoint-iSpring. According to the study's findings, the average pretest score was 52.5, the posttest results percentage was 93.3, and all of the creativity markers had high N-Gain scores. This demonstrates how using interactive learning resources like PowerPoint and iSpring can help students become more creative.

Publication Details

Journal
Figshare
Published
2025-08-07
DOI
https://doi.org/10.6084/m9.figshare.29849435
Primary Topic
Online Learning Methods and Innovations
Type
article
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article

1.34. The Effectiveness of Use of Power Point-Ispring Interactive Learning Media on Student Creativity

Figshare
Online Learning Methods and Innovations
article

1.34. The Effectiveness of Use of Power Point-Ispring Interactive Learning Media on Student Creativity

article en

Abstract

This research aims to increase student creativity by using the interactive media PowerPoint-iSpring. Creativity is measured using indicators: 1) the ability to think fluently (fluency), 2) the ability to think flexibly (flexibility), 3) the ability to think originality (originality), and 4) the ability to think in detail (elaboration). This research is experimental research with a pre-experimental design, with a one-group pre-test post-test design type. The research instrument uses observation sheets to assess products made by students, namely interactive learning media (PowerPoint-iSpring) on science study material in elementary school. The research objects were five people from the basic education master's study program who took a science concentration. Data analysis techniques used the non-parametric statistical test Wilcoxon signed-rank test. Then, an N Gain test was carried out to find out whether there was an increase in student creativity after being given learning using the interactive media PowerPoint-iSpring. According to the study's findings, the average pretest score was 52.5, the posttest results percentage was 93.3, and all of the creativity markers had high N-Gain scores. This demonstrates how using interactive learning resources like PowerPoint and iSpring can help students become more creative.

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Online Learning Methods and Innovations
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