Gamification and Marketing of Geotourism Destinations: Aras UNESCO Global Geopark in Iran

We explore the impact of gamification on the marketing mix of geotourism destinations. This is a form of developmental research and is descriptive-analytical in nature and method. In the first phase, data were collected to develop an initial conceptual model through a semi-structured questionnaire and expert consultations, and the results were analyzed using thematic analysis. In the second phase, the initial conceptual model was tested in the Aras Global Geopark in Iran, the case study for this research, using a structured questionnaire and structural equation modeling. We find that gamification has a positive impact on the marketing mix of Aras Global Geopark, creating a unique experience for visitors by influencing elements such as product, price, promotion, place, people, process, and physical evidence. Moreover, it enhances visitors' awareness of the significance of geoheritage, contributing to the conservation of this valuable resource.

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Publication Details

Journal
SHILAP Revista de lepidopterología
Published
2025-02-23
DOI
https://doi.org/10.57647/j.gcr.2025.0801.03
Citations
3
Primary Topic
Geotourism and Geoheritage Conservation
Type
article
Field-Weighted Citation Impact
7.04
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article

Gamification and Marketing of Geotourism Destinations: Aras UNESCO Global Geopark in Iran

3 citations
SHILAP Revista de lepidopterología
Geotourism and Geoheritage Conservation
7.04
article

Gamification and Marketing of Geotourism Destinations: Aras UNESCO Global Geopark in Iran

article en
3 citations

Abstract

We explore the impact of gamification on the marketing mix of geotourism destinations. This is a form of developmental research and is descriptive-analytical in nature and method. In the first phase, data were collected to develop an initial conceptual model through a semi-structured questionnaire and expert consultations, and the results were analyzed using thematic analysis. In the second phase, the initial conceptual model was tested in the Aras Global Geopark in Iran, the case study for this research, using a structured questionnaire and structural equation modeling. We find that gamification has a positive impact on the marketing mix of Aras Global Geopark, creating a unique experience for visitors by influencing elements such as product, price, promotion, place, people, process, and physical evidence. Moreover, it enhances visitors' awareness of the significance of geoheritage, contributing to the conservation of this valuable resource.

SHILAP Revista de lepidopterología
University of Tehran (IR)
Life in Land
Openalex Percentile: Top 3%
Geotourism and Geoheritage Conservation
7.04
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