THE USE OF GAMES AND INTERACTIVE ACTIVITIES IN GRAMMAR INSTRUCTION

Grammar, often viewed as the backbone of language proficiency, has traditionally been taught through mechanical drills and rule memorisation, leading to student disengagement and anxiety. This article explores a more engaging554 and effective approach: the integration of games and interactive activities into grammar instruction. Drawing on both theoretical foundations and real classroom practice, it demonstrates how such activities can reduce learner anxiety, promote active participation, enhance motivation, and support the natural acquisition of grammatical structures. The paper presents a range of game types and interactive strategies suitable for different learning contexts and discusses how they can transform grammar from a dry subject into a dynamic and communicative experience. Real-world examples and academic studies are used to validate the effectiveness of these methods, offering practical guidance to educators seeking to innovate in their teaching practice. Keywords: grammar instruction, language games, interactive learning, student motivation, communicative grammar, task-based grammar teaching, learner engagement, EFL.

Publication Details

Journal
Zenodo (CERN European Organization for Nuclear Research)
Published
2025-06-24
DOI
https://doi.org/10.5281/zenodo.15729897
Primary Topic
EFL/ESL Teaching and Learning
Type
article
Field-Weighted Citation Impact
0.00
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article

THE USE OF GAMES AND INTERACTIVE ACTIVITIES IN GRAMMAR INSTRUCTION

Zenodo (CERN European Organization for Nuclear Research)
EFL/ESL Teaching and Learning
article

THE USE OF GAMES AND INTERACTIVE ACTIVITIES IN GRAMMAR INSTRUCTION

article en

Abstract

Grammar, often viewed as the backbone of language proficiency, has traditionally been taught through mechanical drills and rule memorisation, leading to student disengagement and anxiety. This article explores a more engaging554 and effective approach: the integration of games and interactive activities into grammar instruction. Drawing on both theoretical foundations and real classroom practice, it demonstrates how such activities can reduce learner anxiety, promote active participation, enhance motivation, and support the natural acquisition of grammatical structures. The paper presents a range of game types and interactive strategies suitable for different learning contexts and discusses how they can transform grammar from a dry subject into a dynamic and communicative experience. Real-world examples and academic studies are used to validate the effectiveness of these methods, offering practical guidance to educators seeking to innovate in their teaching practice. Keywords: grammar instruction, language games, interactive learning, student motivation, communicative grammar, task-based grammar teaching, learner engagement, EFL.

Zenodo (CERN European Organization for Nuclear Research)
Quality Education
Openalex Percentile: Top 49%
EFL/ESL Teaching and Learning
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