Hyper-Realistic Spatial Audio Synthesis via Context-Aware Neural Field Reconstruction and Optimization

**Abstract:** This paper introduces a novel framework for generating hyper-realistic spatial audio experiences using context-aware neural field reconstruction and optimization. Leveraging advancements in neural radiance fields (NeRFs) applied to acoustic wave propagation, we achieve unprecedented levels of detail and realism in audio synthesis, particularly concerning reverberation, occlusion, and complex acoustic interactions. The proposed method – SonicNeRF – dynamically reconstructs a 3D acoustic field representing the environment's impulse response and then optimizes a sound source to realistically render sound propagation, exceeding the capabilities of traditional convolution-based approaches by an estimated 30% in perceived spatial accuracy and realism. The system is immediately commercializable for VR/AR, gaming, and architectural acoustics applications, addressing the critical need for authentic and immersive audio experiences.

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Publication Details

Journal
Zenodo (CERN European Organization for Nuclear Research)
Published
2025-08-07
DOI
https://doi.org/10.5281/zenodo.16757523
Primary Topic
Hearing Loss and Rehabilitation
Type
article
Field-Weighted Citation Impact
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article

Hyper-Realistic Spatial Audio Synthesis via Context-Aware Neural Field Reconstruction and Optimization

Zenodo (CERN European Organization for Nuclear Research)
Hearing Loss and Rehabilitation
article

Hyper-Realistic Spatial Audio Synthesis via Context-Aware Neural Field Reconstruction and Optimization

article en

Abstract

**Abstract:** This paper introduces a novel framework for generating hyper-realistic spatial audio experiences using context-aware neural field reconstruction and optimization. Leveraging advancements in neural radiance fields (NeRFs) applied to acoustic wave propagation, we achieve unprecedented levels of detail and realism in audio synthesis, particularly concerning reverberation, occlusion, and complex acoustic interactions. The proposed method – SonicNeRF – dynamically reconstructs a 3D acoustic field representing the environment's impulse response and then optimizes a sound source to realistically render sound propagation, exceeding the capabilities of traditional convolution-based approaches by an estimated 30% in perceived spatial accuracy and realism. The system is immediately commercializable for VR/AR, gaming, and architectural acoustics applications, addressing the critical need for authentic and immersive audio experiences.

Zenodo (CERN European Organization for Nuclear Research)
Freed–Hardeman University (US)
Openalex Percentile: Top 56%
Hearing Loss and Rehabilitation
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