THE INNOVATIVE WAYS OF TEACHING ANTHROPONYMS THROUGH GAME-BASED LEARNING IN ENGLISH LITERATURE LESSONS
This article explores the use of anthroponyms in game-based teaching methods within literature lessons, using Beowulf as a case study. Anthroponyms in Beowulf carry significant symbolic and etymological meanings that provide insight into character traits, social roles, and cultural values. By integrating interactive learning strategies—such as quizzes, role-playing, and creative exercises—educators can enhance students’ engagement with the text while fostering linguistic awareness and analytical skills. This study highlights how game-based methods make the study of Old English literature more accessible and dynamic, encouraging active participation and deeper comprehension. Ultimately, incorporating anthroponym analysis into interactive teaching practices bridges historical literature with modern pedagogical approaches, enriching students’ learning experiences.
Publication Details
- Journal
- Zenodo (CERN European Organization for Nuclear Research)
- Published
- 2025-04-13
- DOI
- https://doi.org/10.5281/zenodo.15204787
- Primary Topic
- Language, Metaphor, and Cognition
- Type
- article
- Field-Weighted Citation Impact
- 0.00