GAMIFYING GRAMMAR: WAYS OF IMPROVING ENGLISH GRAMMAR BY QUIZZES AND GAMES

This study investigates the impact of gamifying English grammar instruction through quizzes and games on the proficiency and motivation of intermediate ESL learners. Using a mixed-method approach, learners who engaged with gamified activities showed significantly greater improvements in grammatical accuracy compared to those receiving traditional instruction. Additionally, gamification enhanced learner engagement and reduced anxiety associated with grammar learning. The findings suggest that integrating game elements into grammar teaching can create a more interactive, motivating, and effective learning environment. Implications for future research and practice in language education are discussed.

Publication Details

Journal
Zenodo (CERN European Organization for Nuclear Research)
Published
2025-06-28
DOI
https://doi.org/10.5281/zenodo.15760848
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
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article

GAMIFYING GRAMMAR: WAYS OF IMPROVING ENGLISH GRAMMAR BY QUIZZES AND GAMES

Zenodo (CERN European Organization for Nuclear Research)
Educational Games and Gamification
article

GAMIFYING GRAMMAR: WAYS OF IMPROVING ENGLISH GRAMMAR BY QUIZZES AND GAMES

article en

Abstract

This study investigates the impact of gamifying English grammar instruction through quizzes and games on the proficiency and motivation of intermediate ESL learners. Using a mixed-method approach, learners who engaged with gamified activities showed significantly greater improvements in grammatical accuracy compared to those receiving traditional instruction. Additionally, gamification enhanced learner engagement and reduced anxiety associated with grammar learning. The findings suggest that integrating game elements into grammar teaching can create a more interactive, motivating, and effective learning environment. Implications for future research and practice in language education are discussed.

Zenodo (CERN European Organization for Nuclear Research)
Quality Education
Openalex Percentile: Top 52%
Educational Games and Gamification
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GAMIFYING GRAMMAR: WAYS OF IMPROVING ENGLISH GRAMMAR BY QUIZZES AND GAMES · Zenodo (CERN European Organization for Nuclear Research) (2025) | TGRS Research Map | TGRS