Gamification Without Digital Tools: Paper-Based Competitive Strategies in EFL Classrooms
This article explores the role of gamification in English as a Foreign Language (EFL) classrooms, focusing specifically on non-digital, paper-based competitive strategies. While much research has examined the integration of digital technology in gamified learning, there remains a gap in the exploration of traditional, offline approaches that engage students through competition, rewards, and interactive challenges. The article discusses the theoretical foundations of gamification, examines various paper-based strategies such as role-play competitions, escape-room style activities, and card-based vocabulary games, and provides insights into their effectiveness based on pedagogical research. By analyzing classroom applications and student engagement outcomes, the study highlights the value of low-tech gamification in fostering motivation and language acquisition.
Institutions
- National University of Uzbekistan (UZ)
Publication Details
- Journal
- Zenodo (CERN European Organization for Nuclear Research)
- Published
- 2025-03-29
- DOI
- https://doi.org/10.5281/zenodo.15105557
- Primary Topic
- Educational Games and Gamification
- Type
- article
- Field-Weighted Citation Impact
- 0.00