GAMIFICATION AND KAZAKH LITERATURE: EDUCATION BASED ON GAME TECHNOLOGIES

This article explores the role of gamification in teaching Kazakh literature and its impact on student engagement and comprehension. Gamification, or the integration of game elements into educational settings, enhances motivation, fosters active participation, and improves critical thinking skills. The paper discusses various game-based strategies, digital tools, and their applications in literature lessons. Special attention is given to the advantages and challenges of implementing gamification in Kazakh literature education.

Publication Details

Journal
Zenodo (CERN European Organization for Nuclear Research)
Published
2025-04-14
DOI
https://doi.org/10.5281/zenodo.15208888
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
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article

GAMIFICATION AND KAZAKH LITERATURE: EDUCATION BASED ON GAME TECHNOLOGIES

Zenodo (CERN European Organization for Nuclear Research)
Educational Games and Gamification
article

GAMIFICATION AND KAZAKH LITERATURE: EDUCATION BASED ON GAME TECHNOLOGIES

article en

Abstract

This article explores the role of gamification in teaching Kazakh literature and its impact on student engagement and comprehension. Gamification, or the integration of game elements into educational settings, enhances motivation, fosters active participation, and improves critical thinking skills. The paper discusses various game-based strategies, digital tools, and their applications in literature lessons. Special attention is given to the advantages and challenges of implementing gamification in Kazakh literature education.

Zenodo (CERN European Organization for Nuclear Research)
Quality Education
Openalex Percentile: Top 52%
Educational Games and Gamification
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GAMIFICATION AND KAZAKH LITERATURE: EDUCATION BASED ON GAME TECHNOLOGIES · Zenodo (CERN European Organization for Nuclear Research) (2025) | TGRS Research Map | TGRS