"PANTAS AKAUN" Accounting Game

Many non-accounting students find it difficult to understand the foundational rules of bookkeeping, especially when they have no prior exposure. This leads to reduced focus and participation during accounting lessons. To address this issue, we developed "PANTAS AKAUN," an interactive and fast-paced card game inspired by the classic 'Snap Card' game. The game is designed to teach students how to correctly apply debit and credit rules across five main accounts: Assets, Liabilities, Equity, Revenue, and Expenses. Players compete by identifying matching debit-credit pairs in response to given business transactions and recording them in an Excel spreadsheet. This dual-format approach—traditional cards and digital input—reinforces learning and encourages collaborative teamwork. Designed for tutorial use, the game aligns with weekly accounting topics, promoting active engagement and deeper understanding. Preliminary observations indicate that students playing the game exhibit stronger grasp of the subject and greater motivation. Given its ease of use and adaptability, PANTAS AKAUN holds promise as a scalable educational tool and has potential for broader commercialization.

Institutions

Publication Details

Journal
Zenodo (CERN European Organization for Nuclear Research)
Published
2025-07-20
DOI
https://doi.org/10.5281/zenodo.16041124
Primary Topic
Accounting Education and Careers
Type
article
Field-Weighted Citation Impact
0.00
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article

"PANTAS AKAUN" Accounting Game

Zenodo (CERN European Organization for Nuclear Research)
Accounting Education and Careers
article

"PANTAS AKAUN" Accounting Game

article en

Abstract

Many non-accounting students find it difficult to understand the foundational rules of bookkeeping, especially when they have no prior exposure. This leads to reduced focus and participation during accounting lessons. To address this issue, we developed "PANTAS AKAUN," an interactive and fast-paced card game inspired by the classic 'Snap Card' game. The game is designed to teach students how to correctly apply debit and credit rules across five main accounts: Assets, Liabilities, Equity, Revenue, and Expenses. Players compete by identifying matching debit-credit pairs in response to given business transactions and recording them in an Excel spreadsheet. This dual-format approach—traditional cards and digital input—reinforces learning and encourages collaborative teamwork. Designed for tutorial use, the game aligns with weekly accounting topics, promoting active engagement and deeper understanding. Preliminary observations indicate that students playing the game exhibit stronger grasp of the subject and greater motivation. Given its ease of use and adaptability, PANTAS AKAUN holds promise as a scalable educational tool and has potential for broader commercialization.

Zenodo (CERN European Organization for Nuclear Research)
Universiti Sains Islam Malaysia (MY)
Openalex Percentile: Top 43%
Accounting Education and Careers
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"PANTAS AKAUN" Accounting Game · Zenodo (CERN European Organization for Nuclear Research) (2025) | TGRS Research Map | TGRS