CREATIVE EXERCISES AND TASKS FOR USING GAME TECHNOLOGIES IN EDUCATION

The integration of game technologies in education has proven to be an effective method for enhancing student engagement, motivation, and learning outcomes. This article explores various creative exercises and tasks that utilize game-based learning strategies to develop students’ critical thinking, problem-solving skills, and communicative competence. The study focuses on the implementation of digital and non-digital game elements to create interactive and immersive learning experiences.

Publication Details

Journal
Zenodo (CERN European Organization for Nuclear Research)
Published
2025-05-24
DOI
https://doi.org/10.5281/zenodo.15501954
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
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article

CREATIVE EXERCISES AND TASKS FOR USING GAME TECHNOLOGIES IN EDUCATION

Zenodo (CERN European Organization for Nuclear Research)
Educational Games and Gamification
article

CREATIVE EXERCISES AND TASKS FOR USING GAME TECHNOLOGIES IN EDUCATION

article en

Abstract

The integration of game technologies in education has proven to be an effective method for enhancing student engagement, motivation, and learning outcomes. This article explores various creative exercises and tasks that utilize game-based learning strategies to develop students’ critical thinking, problem-solving skills, and communicative competence. The study focuses on the implementation of digital and non-digital game elements to create interactive and immersive learning experiences.

Zenodo (CERN European Organization for Nuclear Research)
Quality Education
Openalex Percentile: Top 52%
Educational Games and Gamification
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CREATIVE EXERCISES AND TASKS FOR USING GAME TECHNOLOGIES IN EDUCATION · Zenodo (CERN European Organization for Nuclear Research) (2025) | TGRS Research Map | TGRS