The Consumer to Recycle (C2R): Buy, Use, Recycle, Repeat

Abstract Promoting recycling behavior among consumers represents a major challenge in the context of the transition to a circular economy. This study examines the impact of three levers: digital marketing, behavioral triggers and real-time feedback systems, on citizens' commitment to recycling. A quantitative approach was adopted through a structured questionnaire administered online to a sample of 320 adult participants. Data were analyzed using descriptive, correlational and regression statistics. The results show that digital marketing, in particular content disseminated via social networks, exerts a significant influence on recycling behavior. Behavioral triggers such as gamification or reminders have a moderate effect, while real-time feedback systems appear to be the least effective. The study highlights the value of combining different levers to reinforce consumers' lasting involvement in recycling practices. Keywords : Recycling Behavior, Digital Marketing, Behavioral Triggers, Real-Time Feedback, Sustainable Consumer Engagement

Publication Details

Journal
Zenodo (CERN European Organization for Nuclear Research)
Published
2025-06-12
DOI
https://doi.org/10.5281/zenodo.15650894
Primary Topic
Environmental Sustainability in Business
Type
article
Field-Weighted Citation Impact
0.00
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article

The Consumer to Recycle (C2R): Buy, Use, Recycle, Repeat

Zenodo (CERN European Organization for Nuclear Research)
Environmental Sustainability in Business
article

The Consumer to Recycle (C2R): Buy, Use, Recycle, Repeat

article en

Abstract

Abstract Promoting recycling behavior among consumers represents a major challenge in the context of the transition to a circular economy. This study examines the impact of three levers: digital marketing, behavioral triggers and real-time feedback systems, on citizens' commitment to recycling. A quantitative approach was adopted through a structured questionnaire administered online to a sample of 320 adult participants. Data were analyzed using descriptive, correlational and regression statistics. The results show that digital marketing, in particular content disseminated via social networks, exerts a significant influence on recycling behavior. Behavioral triggers such as gamification or reminders have a moderate effect, while real-time feedback systems appear to be the least effective. The study highlights the value of combining different levers to reinforce consumers' lasting involvement in recycling practices. Keywords : Recycling Behavior, Digital Marketing, Behavioral Triggers, Real-Time Feedback, Sustainable Consumer Engagement

Zenodo (CERN European Organization for Nuclear Research)
Responsible consumption and production
Openalex Percentile: Top 47%
Environmental Sustainability in Business
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The Consumer to Recycle (C2R): Buy, Use, Recycle, Repeat · Zenodo (CERN European Organization for Nuclear Research) (2025) | TGRS Research Map | TGRS