Offline E-learning Application

The increasing reliance on online education platforms has revealed substantial difficulties for students in areas with limited or no internet connectivity. In an effort to close this digital divide, LearnHub, an offline-first e-learning mobile app, is suggested. The app allows students to download learning materials, such as text lessons, videos, and PDFs, and use them without internet connectivity. It hosts several courses, interactive quizzes, and incorporates gamification features such as experience points (XP), badges, and levels in order to increase learner engagement and motivation. The architecture of the system is developed using Flutter for cross-platform compatibility, with local data storage such as sqflite for offline data storage. The paper provides a comprehensive review of the current e-learning systems, compares them with LearnHub, and presents its strengths in terms of inclusivity and offline learning. Experimental outcomes show enhanced learner engagement and content availability. Future development involves adding an offline AI assistant and an admin dashboard for dynamic content management.

Publication Details

Journal
Zenodo (CERN European Organization for Nuclear Research)
Published
2025-05-16
DOI
https://doi.org/10.5281/zenodo.15430173
Primary Topic
Mobile Learning in Education
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Offline E-learning Application

Zenodo (CERN European Organization for Nuclear Research)
Mobile Learning in Education
article

Offline E-learning Application

article en

Abstract

The increasing reliance on online education platforms has revealed substantial difficulties for students in areas with limited or no internet connectivity. In an effort to close this digital divide, LearnHub, an offline-first e-learning mobile app, is suggested. The app allows students to download learning materials, such as text lessons, videos, and PDFs, and use them without internet connectivity. It hosts several courses, interactive quizzes, and incorporates gamification features such as experience points (XP), badges, and levels in order to increase learner engagement and motivation. The architecture of the system is developed using Flutter for cross-platform compatibility, with local data storage such as sqflite for offline data storage. The paper provides a comprehensive review of the current e-learning systems, compares them with LearnHub, and presents its strengths in terms of inclusivity and offline learning. Experimental outcomes show enhanced learner engagement and content availability. Future development involves adding an offline AI assistant and an admin dashboard for dynamic content management.

Zenodo (CERN European Organization for Nuclear Research)
Quality Education
Openalex Percentile: Top 45%
Mobile Learning in Education
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.