ENHANCING VOCABULARY ACQUISITION THROUGH GAMES IN LANGUAGE LEARNING CLASSROOMS

This article explores the effectiveness of incorporating games in teaching vocabulary within the language learning process. Games offer interactive, student-centered learning experiences that foster motivation, engagement, and better retention of vocabulary. Drawing on current pedagogical theories and classroom studies, the paper highlights how game-based learning supports cognitive and affective development in language learners. Practical examples and strategic implementations are also discussed, providing language educators with tools to enrich their vocabulary teaching practices through purposeful gamification. Keywords: vocabulary learning, educational games, language acquisition, game-based learning, learner engagement, classroom strategies

Publication Details

Journal
Zenodo (CERN European Organization for Nuclear Research)
Published
2025-05-15
DOI
https://doi.org/10.5281/zenodo.15425469
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
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article

ENHANCING VOCABULARY ACQUISITION THROUGH GAMES IN LANGUAGE LEARNING CLASSROOMS

Zenodo (CERN European Organization for Nuclear Research)
Educational Games and Gamification
article

ENHANCING VOCABULARY ACQUISITION THROUGH GAMES IN LANGUAGE LEARNING CLASSROOMS

article en

Abstract

This article explores the effectiveness of incorporating games in teaching vocabulary within the language learning process. Games offer interactive, student-centered learning experiences that foster motivation, engagement, and better retention of vocabulary. Drawing on current pedagogical theories and classroom studies, the paper highlights how game-based learning supports cognitive and affective development in language learners. Practical examples and strategic implementations are also discussed, providing language educators with tools to enrich their vocabulary teaching practices through purposeful gamification. Keywords: vocabulary learning, educational games, language acquisition, game-based learning, learner engagement, classroom strategies

Zenodo (CERN European Organization for Nuclear Research)
Quality Education
Openalex Percentile: Top 53%
Educational Games and Gamification
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