Using Model Counting for Game Development: Quantifying Difficulty of 2D Platformer Levels for Diverse Playable Characters

Game development is a field that benefits immensely from using Generative Artificial Intelligence. In particular, level design is a labor-intensive task that can be assisted by AI. However, one challenge in level design is ensuring the balance of the level. To further support level designers, we propose a technique using model counting for the automatic analysis of a level for multiple different playable characters, in order to quantify the difficulty of the level for each character. By using model counting we can analyze a level without the need for human play testing. We implement a prototype of our tool and show the viability of this approach for a 2D platformer.

Publication Details

Journal
Zenodo (CERN European Organization for Nuclear Research)
Published
2024-12-01
DOI
https://doi.org/10.5281/zenodo.14279495
Primary Topic
Artificial Intelligence in Games
Type
article
Field-Weighted Citation Impact
0.00
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article

Using Model Counting for Game Development: Quantifying Difficulty of 2D Platformer Levels for Diverse Playable Characters

Zenodo (CERN European Organization for Nuclear Research)
Artificial Intelligence in Games
article

Using Model Counting for Game Development: Quantifying Difficulty of 2D Platformer Levels for Diverse Playable Characters

article en

Abstract

Game development is a field that benefits immensely from using Generative Artificial Intelligence. In particular, level design is a labor-intensive task that can be assisted by AI. However, one challenge in level design is ensuring the balance of the level. To further support level designers, we propose a technique using model counting for the automatic analysis of a level for multiple different playable characters, in order to quantify the difficulty of the level for each character. By using model counting we can analyze a level without the need for human play testing. We implement a prototype of our tool and show the viability of this approach for a 2D platformer.

Zenodo (CERN European Organization for Nuclear Research)
Decent work and economic growth
Openalex Percentile: Top 68%
Artificial Intelligence in Games
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Using Model Counting for Game Development: Quantifying Difficulty of 2D Platformer Levels for Diverse Playable Characters · Zenodo (CERN European Organization for Nuclear Research) (2024) | TGRS Research Map | TGRS