TEACHING WITH GAMES: ANALYZING THE TECHNIQUE - LEARNING OR PLAYING

In modern education, incorporating games into lessons has become one of the most popular teaching methods. This article analyzes lessons conducted through games, explores scientific perspectives, and examines whether games can serve as effective educational tools. Furthermore, we assess the impact of gameplay on students' knowledge acquisition, motivation, and critical thinking skills.

Publication Details

Journal
Zenodo (CERN European Organization for Nuclear Research)
Published
2025-03-22
DOI
https://doi.org/10.5281/zenodo.15068005
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
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article

TEACHING WITH GAMES: ANALYZING THE TECHNIQUE - LEARNING OR PLAYING

Zenodo (CERN European Organization for Nuclear Research)
Educational Games and Gamification
article

TEACHING WITH GAMES: ANALYZING THE TECHNIQUE - LEARNING OR PLAYING

article en

Abstract

In modern education, incorporating games into lessons has become one of the most popular teaching methods. This article analyzes lessons conducted through games, explores scientific perspectives, and examines whether games can serve as effective educational tools. Furthermore, we assess the impact of gameplay on students' knowledge acquisition, motivation, and critical thinking skills.

Zenodo (CERN European Organization for Nuclear Research)
Quality Education
Openalex Percentile: Top 53%
Educational Games and Gamification
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TEACHING WITH GAMES: ANALYZING THE TECHNIQUE - LEARNING OR PLAYING · Zenodo (CERN European Organization for Nuclear Research) (2025) | TGRS Research Map | TGRS