THE ROLE OF PLAY-BASED LEARNINAG IN DEVELOPING COMPENSATORY COMPETENCE IN PRIMARY SCHOOL LEARNERS
This article discusses the use of gaming technology in the education and upbringing of younger schoolchildren. The article reveals the peculiarities of children's development when introducing didactic games into the educational process. And the question of the importance of game actions during the training of students is also raised. It is necessary to introduce a variety of gaming technologies into the work program, because they contribute to the activation of activity, stimulate mental activity, develop cognitive interest and increase interest in the subject.
Publication Details
- Journal
- Zenodo (CERN European Organization for Nuclear Research)
- Published
- 2025-02-23
- DOI
- https://doi.org/10.5281/zenodo.14913248
- Primary Topic
- Education, Innovation and Language Studies
- Type
- article
- Field-Weighted Citation Impact
- 0.00