Effect of Game-Based Learning on Reading Comprehension in Language among Preparatory Stage Learners

The current study investigates how game-based learning affects Preparatory Stage students' reading comprehension in language. The simple random sampling technique was used to select students at random. The Experimental research design comprised two groups: experimental and control. Ninety third-graders from two different CBSE schools in Gurdaspur make up the sample. The experimental group comprised 45 pupils, whereas the control group consisted of the remaining 45. A pre- and post-test methodology was used in this study to evaluate English reading comprehension. ANOVA, T-Test, Mean, and SD were used to statistically analyse the gathered data. The study's findings showed a favourable and significant difference between students who received instruction through game-based learning and those who received instruction through traditional methods, which greatly aids in the development of students' reading comprehension.

Publication Details

Journal
Zenodo (CERN European Organization for Nuclear Research)
Published
2024-10-30
DOI
https://doi.org/10.5281/zenodo.14884294
Primary Topic
Technology-Enhanced Education Studies
Type
article
Field-Weighted Citation Impact
0.00
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article

Effect of Game-Based Learning on Reading Comprehension in Language among Preparatory Stage Learners

Zenodo (CERN European Organization for Nuclear Research)
Technology-Enhanced Education Studies
article

Effect of Game-Based Learning on Reading Comprehension in Language among Preparatory Stage Learners

article en

Abstract

The current study investigates how game-based learning affects Preparatory Stage students' reading comprehension in language. The simple random sampling technique was used to select students at random. The Experimental research design comprised two groups: experimental and control. Ninety third-graders from two different CBSE schools in Gurdaspur make up the sample. The experimental group comprised 45 pupils, whereas the control group consisted of the remaining 45. A pre- and post-test methodology was used in this study to evaluate English reading comprehension. ANOVA, T-Test, Mean, and SD were used to statistically analyse the gathered data. The study's findings showed a favourable and significant difference between students who received instruction through game-based learning and those who received instruction through traditional methods, which greatly aids in the development of students' reading comprehension.

Zenodo (CERN European Organization for Nuclear Research)
Quality Education
Openalex Percentile: Top 48%
Technology-Enhanced Education Studies
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