A Review of AR/VR Technologies in Simulation-Based Learning: Current Trends and Future Directions

The Innovations in cutting-edge technology, such as VR and AR, are changing the face of education. This study delves at the potential integration of VR and AR technology with simulation-based learning (SBL), with a focus on current advancements and possible future directions. As cutting-edge teaching technologies, AR and VR enhance immersive learning environments and offer fresh strategies for student involvement. The review begins by examining the evolution of VR technology, highlighting its applications in education, from early flight simulators to contemporary immersive educational tools that enhance student motivation and learning outcomes. AR, on the other hand, offers context-rich visualizations that foster interactivity, especially in disciplines such as language education. The benefits of AR, such as enhanced student performance and teamwork, are covered in the study. Furthermore, it emphasizes the growing use of simulation-based learning in healthcare education, where VR and AR are used to enhance clinical skills, communication, and critical thinking. There are still issues with resources, accessibility, and integration, even though AR and VR have great potential in education. In order to overcome these obstacles and advance research to provide more efficient, scalable, and accessible educational experiences across disciplines, the paper ends by outlining possible future possibilities for AR/VR technology in SBL.

Institutions

Publication Details

Journal
Zenodo (CERN European Organization for Nuclear Research)
Published
2025-02-27
DOI
https://doi.org/10.5281/zenodo.14934752
Citations
1
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
1.94
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article

A Review of AR/VR Technologies in Simulation-Based Learning: Current Trends and Future Directions

1 citations
Zenodo (CERN European Organization for Nuclear Research)
Virtual Reality Applications and Impacts
1.94
article

A Review of AR/VR Technologies in Simulation-Based Learning: Current Trends and Future Directions

article en
1 citations

Abstract

The Innovations in cutting-edge technology, such as VR and AR, are changing the face of education. This study delves at the potential integration of VR and AR technology with simulation-based learning (SBL), with a focus on current advancements and possible future directions. As cutting-edge teaching technologies, AR and VR enhance immersive learning environments and offer fresh strategies for student involvement. The review begins by examining the evolution of VR technology, highlighting its applications in education, from early flight simulators to contemporary immersive educational tools that enhance student motivation and learning outcomes. AR, on the other hand, offers context-rich visualizations that foster interactivity, especially in disciplines such as language education. The benefits of AR, such as enhanced student performance and teamwork, are covered in the study. Furthermore, it emphasizes the growing use of simulation-based learning in healthcare education, where VR and AR are used to enhance clinical skills, communication, and critical thinking. There are still issues with resources, accessibility, and integration, even though AR and VR have great potential in education. In order to overcome these obstacles and advance research to provide more efficient, scalable, and accessible educational experiences across disciplines, the paper ends by outlining possible future possibilities for AR/VR technology in SBL.

Zenodo (CERN European Organization for Nuclear Research)
Yahoo (United Kingdom) (GB)
Quality Education
Openalex Percentile: Top 10%
Virtual Reality Applications and Impacts
1.94
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A Review of AR/VR Technologies in Simulation-Based Learning: Current Trends and Future Directions · Zenodo (CERN European Organization for Nuclear Research) (2025) | TGRS Research Map | TGRS