Adaptive Worlds: Generative AI in Game Design and Future of Gaming, and Interactive Media

Abstract Generative AI is revolutionizing the field of game design, introducing unprecedented adaptability and personalization in gameplay. The latest advancements in AI-driven engines enable real-time content creation, offering dynamic, player-driven experiences that diverge from traditional pre-programmed narratives. This shift marks a transition toward "choose your own adventure" formats, with an unlimited number of variations in levels, enemies, collectibles, and weaponry, tailored to each player's decisions. Google's GameNGen, for example, showcases AI's capacity to recreate classic games like DOOM, learning and generating gameplay in real time. These innovations are not restricted to gaming alone; they extend to edutainment, television, and film, where AI tools such as Cybever allow creators to generate 3D worlds from simple inputs like sketches. Such developments underscore a broader trend in AI’s role in shaping interactive media, providing new opportunities for personalized learning and entertainment experiences. The advent of tools like Notebook LM also blurs the lines between gaming and other media, enabling the creation of AI-written scripts and avatars, enhancing storytelling across platforms. This article explores the transformative potential of generative AI, emphasizing the implications for the future of edutainment, gaming, and beyond. Keywords: Generative AI, Game design, Real-time content generation, Interactive media, Personalized gaming experiences

Publication Details

Journal
Zenodo (CERN European Organization for Nuclear Research)
Published
2024-10-06
DOI
https://doi.org/10.5281/zenodo.13894496
Primary Topic
Artificial Intelligence in Games
Type
article
Field-Weighted Citation Impact
0.00
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article

Adaptive Worlds: Generative AI in Game Design and Future of Gaming, and Interactive Media

Zenodo (CERN European Organization for Nuclear Research)
Artificial Intelligence in Games
article

Adaptive Worlds: Generative AI in Game Design and Future of Gaming, and Interactive Media

article en

Abstract

Abstract Generative AI is revolutionizing the field of game design, introducing unprecedented adaptability and personalization in gameplay. The latest advancements in AI-driven engines enable real-time content creation, offering dynamic, player-driven experiences that diverge from traditional pre-programmed narratives. This shift marks a transition toward "choose your own adventure" formats, with an unlimited number of variations in levels, enemies, collectibles, and weaponry, tailored to each player's decisions. Google's GameNGen, for example, showcases AI's capacity to recreate classic games like DOOM, learning and generating gameplay in real time. These innovations are not restricted to gaming alone; they extend to edutainment, television, and film, where AI tools such as Cybever allow creators to generate 3D worlds from simple inputs like sketches. Such developments underscore a broader trend in AI’s role in shaping interactive media, providing new opportunities for personalized learning and entertainment experiences. The advent of tools like Notebook LM also blurs the lines between gaming and other media, enabling the creation of AI-written scripts and avatars, enhancing storytelling across platforms. This article explores the transformative potential of generative AI, emphasizing the implications for the future of edutainment, gaming, and beyond. Keywords: Generative AI, Game design, Real-time content generation, Interactive media, Personalized gaming experiences

Zenodo (CERN European Organization for Nuclear Research)
Openalex Percentile: Top 68%
Artificial Intelligence in Games
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Adaptive Worlds: Generative AI in Game Design and Future of Gaming, and Interactive Media · Zenodo (CERN European Organization for Nuclear Research) (2024) | TGRS Research Map | TGRS