THE IMPACT OF USING GAMES ON LEARNING ENGLISH VOCABULARY

This article provides an exploration of the effects of using educational games on vocabulary learning in English as a foreign language (EFL). Vocabulary acquisition is often one of the most challenging aspects of language learning for students. The article examines various studies that highlight the benefits of games in improving vocabulary learning, such as enhancing word retention, promoting student interaction, improving communication skills, and boosting motivation. Furthermore, games create meaningful contexts where language use is both practical and engaging. This paper aims to guide both teachers and students in better understanding vocabulary through game-based learning activities and techniques, encouraging more effective vocabulary instruction in the classroom.

Publication Details

Journal
Zenodo (CERN European Organization for Nuclear Research)
Published
2025-02-22
DOI
https://doi.org/10.5281/zenodo.14910838
Primary Topic
Second Language Acquisition and Learning
Type
article
Field-Weighted Citation Impact
0.00
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article

THE IMPACT OF USING GAMES ON LEARNING ENGLISH VOCABULARY

Zenodo (CERN European Organization for Nuclear Research)
Second Language Acquisition and Learning
article

THE IMPACT OF USING GAMES ON LEARNING ENGLISH VOCABULARY

article en

Abstract

This article provides an exploration of the effects of using educational games on vocabulary learning in English as a foreign language (EFL). Vocabulary acquisition is often one of the most challenging aspects of language learning for students. The article examines various studies that highlight the benefits of games in improving vocabulary learning, such as enhancing word retention, promoting student interaction, improving communication skills, and boosting motivation. Furthermore, games create meaningful contexts where language use is both practical and engaging. This paper aims to guide both teachers and students in better understanding vocabulary through game-based learning activities and techniques, encouraging more effective vocabulary instruction in the classroom.

Zenodo (CERN European Organization for Nuclear Research)
Quality Education
Openalex Percentile: Top 53%
Second Language Acquisition and Learning
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