The Rise and Impact of Online Gaming on Academic Performance: A Systematic Analysis of Learning Perceptions and Students' Phenomenological Experiences

This in-depth study asks students how they view about how online video game play impacts their schoolwork. Through in-depth talks with fifteen students, the study finds critical themes about how online games can be used to avoid or put off doing work, how they can help people connect, and how hard it is to keep track of time. Small games can be good for your brain and help you meet new people, but playing too much can hurt your grades, make you put things off, and make you feel stressed. Students say they must be balanced and self-disciplined so games do not hinder their schoolwork. The study shows how important it is for students to learn how to organize their time, have teachers and parents help them, and have support networks to deal with the complicated relationship between homework and games. These new thoughts help us understand the two effects of online games and help us think of better ways to teach about them in school.

Publication Details

Journal
Zenodo (CERN European Organization for Nuclear Research)
Published
2024-10-07
DOI
https://doi.org/10.5281/zenodo.13897699
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
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article

The Rise and Impact of Online Gaming on Academic Performance: A Systematic Analysis of Learning Perceptions and Students' Phenomenological Experiences

Zenodo (CERN European Organization for Nuclear Research)
Educational Games and Gamification
article

The Rise and Impact of Online Gaming on Academic Performance: A Systematic Analysis of Learning Perceptions and Students' Phenomenological Experiences

article en

Abstract

This in-depth study asks students how they view about how online video game play impacts their schoolwork. Through in-depth talks with fifteen students, the study finds critical themes about how online games can be used to avoid or put off doing work, how they can help people connect, and how hard it is to keep track of time. Small games can be good for your brain and help you meet new people, but playing too much can hurt your grades, make you put things off, and make you feel stressed. Students say they must be balanced and self-disciplined so games do not hinder their schoolwork. The study shows how important it is for students to learn how to organize their time, have teachers and parents help them, and have support networks to deal with the complicated relationship between homework and games. These new thoughts help us understand the two effects of online games and help us think of better ways to teach about them in school.

Zenodo (CERN European Organization for Nuclear Research)
Quality Education
Openalex Percentile: Top 58%
Educational Games and Gamification
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The Rise and Impact of Online Gaming on Academic Performance: A Systematic Analysis of Learning Perceptions and Students' Phenomenological Experiences · Zenodo (CERN European Organization for Nuclear Research) (2024) | TGRS Research Map | TGRS