To see, or not to see… pathogens in virtual reality hand hygiene training

Background: ViRTUE, a virtual reality (VR) hand hygiene trainer, offers users the option of visualizing pathogen transfers during virtual patient care either in “real-time” or at the end of a level as a “summary” visualization. In this study, we aimed to evaluate the effect of different timings of pathogen visualization (“real-time” vs “summary”) on in-trainer performance and user’s immersion. Methods:The study included first-year medical students undergoing hand hygiene training with ViRTUE, randomized to one of three visualization set-ups: set-up 1 (“on-off-off”, with “real-time” visualization at the first level only, and “summary” visualization at level 2 and 3), set-up 2 (“off-on-off”), and set-up 3 (“off-off-off”). In-trainer performance was defined by number of pathogen transmission events (=contaminations) in level 3. The virtual experience of user’s (among others: immersion) was assessed with a questionnaire. Results:173 medical students participated in the study, with 58, 54, and 61 assigned to set-up 1, set-up 2, and set-up 3, respectively. Users assigned to set-up 3 with “summary” visualization at all levels, performed best with 1.02 (standard deviation (SD) +/- 1.86) contaminations, compared to 2.34 (SD +/- 3.09) and 2.07 (SD +/- 2.52) contaminations of users assigned to the other set-ups. “Summary” visualization at all levels also resulted in higher immersion of users. Conclusions: “Real-time” visualization of pathogen transmission during VR hand hygiene training with ViRTUE may negatively affect in-trainer performance and user immersion. This emphasizes the importance of pilot testing the effect of VR-based trainings in order to understand their impact on users.

Publication Details

Journal
Zurich Open Repository and Archive (University of Zurich)
Published
2024-10-15
DOI
https://doi.org/10.5167/uzh-264444
Primary Topic
Infection Control in Healthcare
Type
article
Field-Weighted Citation Impact
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article

To see, or not to see… pathogens in virtual reality hand hygiene training

Zurich Open Repository and Archive (University of Zurich)
Infection Control in Healthcare
article

To see, or not to see… pathogens in virtual reality hand hygiene training

article en

Abstract

Background: ViRTUE, a virtual reality (VR) hand hygiene trainer, offers users the option of visualizing pathogen transfers during virtual patient care either in “real-time” or at the end of a level as a “summary” visualization. In this study, we aimed to evaluate the effect of different timings of pathogen visualization (“real-time” vs “summary”) on in-trainer performance and user’s immersion. Methods:The study included first-year medical students undergoing hand hygiene training with ViRTUE, randomized to one of three visualization set-ups: set-up 1 (“on-off-off”, with “real-time” visualization at the first level only, and “summary” visualization at level 2 and 3), set-up 2 (“off-on-off”), and set-up 3 (“off-off-off”). In-trainer performance was defined by number of pathogen transmission events (=contaminations) in level 3. The virtual experience of user’s (among others: immersion) was assessed with a questionnaire. Results:173 medical students participated in the study, with 58, 54, and 61 assigned to set-up 1, set-up 2, and set-up 3, respectively. Users assigned to set-up 3 with “summary” visualization at all levels, performed best with 1.02 (standard deviation (SD) +/- 1.86) contaminations, compared to 2.34 (SD +/- 3.09) and 2.07 (SD +/- 2.52) contaminations of users assigned to the other set-ups. “Summary” visualization at all levels also resulted in higher immersion of users. Conclusions: “Real-time” visualization of pathogen transmission during VR hand hygiene training with ViRTUE may negatively affect in-trainer performance and user immersion. This emphasizes the importance of pilot testing the effect of VR-based trainings in order to understand their impact on users.

Zurich Open Repository and Archive (University of Zurich)
Quality Education
Openalex Percentile: Top 65%
Infection Control in Healthcare
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