Demonstrating GRACE: Our Embodied Voice Assistant Providing Cognitive Interventions

Our demo describes the development and interaction of our first prototype of GRACE, an embodied voice assistant. GRACE was designed to provide voice-based cognitive interventions to its users, and was first piloted with healthy adults in its current version. The body of GRACE, which was 3D printed, encases the internal components such as the Raspberry Pi, reSpeaker microphone, an AMOLED screen, and a bluetooth speaker. We utilized an open-source robotics platform and their simulation software for executing the script and commands for the voice interactions. A text-to-speech voice from ElevenLabs was used as the voice for GRACE. We were able to develop and design four activities, including two cognitive interactions based on cognitive stimulation therapy. The interaction consisted of an introductory warm-up activity, two cognitive interventions, and a concluding activity.

Publication Details

Journal
Zurich Open Repository and Archive (University of Zurich)
Published
2024-09-04
DOI
https://doi.org/10.5167/uzh-266963
Primary Topic
Social Robot Interaction and HRI
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Demonstrating GRACE: Our Embodied Voice Assistant Providing Cognitive Interventions

Zurich Open Repository and Archive (University of Zurich)
Social Robot Interaction and HRI
article

Demonstrating GRACE: Our Embodied Voice Assistant Providing Cognitive Interventions

article en

Abstract

Our demo describes the development and interaction of our first prototype of GRACE, an embodied voice assistant. GRACE was designed to provide voice-based cognitive interventions to its users, and was first piloted with healthy adults in its current version. The body of GRACE, which was 3D printed, encases the internal components such as the Raspberry Pi, reSpeaker microphone, an AMOLED screen, and a bluetooth speaker. We utilized an open-source robotics platform and their simulation software for executing the script and commands for the voice interactions. A text-to-speech voice from ElevenLabs was used as the voice for GRACE. We were able to develop and design four activities, including two cognitive interactions based on cognitive stimulation therapy. The interaction consisted of an introductory warm-up activity, two cognitive interventions, and a concluding activity.

Zurich Open Repository and Archive (University of Zurich)
Quality Education
Openalex Percentile: Top 59%
Social Robot Interaction and HRI
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.