Effects of AI-generated drawing on students’ learning achievement and creativity in an ancient poetry course

In ancient poetry courses, students are expected to learn literary skills and the ability for interpreting ancient poems, from which they can gain insight into the historical context and appreciate the beauty of the poems. However, due to the gaps between ancient and modern living contexts, students often encounter difficulties in comprehending ancient texts. Scholars have suggested that visualizing learning scenarios could enhance learners’ comprehension and knowledge retention, implying that engaging students in learning by illustrating the context of ancient poems could encourage them to explore the contexts in that historical background and comprehend the contents. Therefore, a generative Artificial Intelligence (GenAI) drawing mode is proposed in the present study. In this learning mode, students describe the characters, events, and scenes in the poems in words, and GenAI creates visual representations to immerse students in the contexts of the ancient poems. An experiment was conducted with two classes of students from a high school. One class was the experimental group consisting of 31 students, who used GenAI drawing mode to assist their learning of ancient poems. Another class was the control group consisting of 29 students, who used the conventional drawing mode. The experimental results showed that the experimental group had better learning achievement than the control group. Moreover, for the students in the experimental group, the higher creative ones showed better self-efficacy than the lower creative ones. Additionally, the drawings by the experimental group had rich contents with more details, including emotions, contexts, objects, and expressions.

Publication Details

Journal
SHILAP Revista de lepidopterología
Published
2025-04-01
DOI
https://doi.org/10.30191/ets.202504_28(2).tp03
Citations
2
Primary Topic
Artificial Intelligence in Games
Type
article
Field-Weighted Citation Impact
4.96
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article

Effects of AI-generated drawing on students’ learning achievement and creativity in an ancient poetry course

2 citations
SHILAP Revista de lepidopterología
Artificial Intelligence in Games
4.96
article

Effects of AI-generated drawing on students’ learning achievement and creativity in an ancient poetry course

article en
2 citations

Abstract

In ancient poetry courses, students are expected to learn literary skills and the ability for interpreting ancient poems, from which they can gain insight into the historical context and appreciate the beauty of the poems. However, due to the gaps between ancient and modern living contexts, students often encounter difficulties in comprehending ancient texts. Scholars have suggested that visualizing learning scenarios could enhance learners’ comprehension and knowledge retention, implying that engaging students in learning by illustrating the context of ancient poems could encourage them to explore the contexts in that historical background and comprehend the contents. Therefore, a generative Artificial Intelligence (GenAI) drawing mode is proposed in the present study. In this learning mode, students describe the characters, events, and scenes in the poems in words, and GenAI creates visual representations to immerse students in the contexts of the ancient poems. An experiment was conducted with two classes of students from a high school. One class was the experimental group consisting of 31 students, who used GenAI drawing mode to assist their learning of ancient poems. Another class was the control group consisting of 29 students, who used the conventional drawing mode. The experimental results showed that the experimental group had better learning achievement than the control group. Moreover, for the students in the experimental group, the higher creative ones showed better self-efficacy than the lower creative ones. Additionally, the drawings by the experimental group had rich contents with more details, including emotions, contexts, objects, and expressions.

SHILAP Revista de lepidopterología
Quality Education
Openalex Percentile: Top 4%
Artificial Intelligence in Games
4.96
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Effects of AI-generated drawing on students’ learning achievement and creativity in an ancient poetry course · SHILAP Revista de lepidopterología (2025) | TGRS Research Map | TGRS