Drawagram: A Game-Based Learning Approach to Teach Time-based Data Visualization

Drawagram is a card game based on creativity and interaction that explores the fundamental ideas behind the development of simple time-based data visualizations. Players create visualizations individually on a range of topics, following the guidelines provided by specific cards. The game encourages creativity and innovative thinking and motivates players to find and try different methods to visualize data successfully. By combining learning with gamification, Drawagram offers students, professionals, and educators a fun and accessible way to improve their data literacy.

Institutions

Publication Details

Journal
Eurographics
Published
2025-01-01
DOI
https://doi.org/10.2312/visgames.20251163
Primary Topic
Data Visualization and Analytics
Type
article
Field-Weighted Citation Impact
0.00
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Drawagram: A Game-Based Learning Approach to Teach Time-based Data Visualization

Eurographics
Data Visualization and Analytics
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Drawagram: A Game-Based Learning Approach to Teach Time-based Data Visualization

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Abstract

Drawagram is a card game based on creativity and interaction that explores the fundamental ideas behind the development of simple time-based data visualizations. Players create visualizations individually on a range of topics, following the guidelines provided by specific cards. The game encourages creativity and innovative thinking and motivates players to find and try different methods to visualize data successfully. By combining learning with gamification, Drawagram offers students, professionals, and educators a fun and accessible way to improve their data literacy.

Eurographics
University of Applied Sciences St Pölten (AT)
Quality Education
Openalex Percentile: Top 57%
Data Visualization and Analytics
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Drawagram: A Game-Based Learning Approach to Teach Time-based Data Visualization · Eurographics (2025) | TGRS Research Map | TGRS