Bidirectional Plateau-Border Scattering Distribution Function for Realistic and Efficient Foam Rendering

Liquid foams are a common phenomenon in our daily life. In computer graphics, rendering realistic foams remains challenging due to their complex geometry and light interactions within the foam. While the structure of the liquid foams has been well studied in the field of physics, it's rarely leveraged for rendering, even though it is essential for achieving realistic appearances. In physics, the intersection of two bubbles creates a liquid-carrying channel known as the Plateau border (PB). In this paper, we introduce the Plateau border into liquid foam rendering by explicitly modeling it at the geometric level. Although modeling of PBs enhances visual realism with path tracing, it suffers from extensive rendering costs due to multiple scattering effects within the medium contained in the PB. To tackle this, we propose a novel scattering function that models the aggregation of scattering within the medium surrounded by a Plateau border, termed the bidirectional Plateau-border scattering distribution function (BPSDF). Since no analytical formulation can be derived for the BPSDF, we propose a neural representation, together with importance sampling and probability distribution functions, to enable Monte Carlo-based rendering. By integrating our BPSDF into path tracing, our method achieves both realistic and efficient rendering of liquid foams, producing images with high fidelity.

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Publication Details

Journal
Eurographics
Published
2025-01-01
DOI
https://doi.org/10.2312/sr.20251195
Primary Topic
Computer Graphics and Visualization Techniques
Type
article
Field-Weighted Citation Impact
0.00
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article

Bidirectional Plateau-Border Scattering Distribution Function for Realistic and Efficient Foam Rendering

Eurographics
Computer Graphics and Visualization Techniques
article

Bidirectional Plateau-Border Scattering Distribution Function for Realistic and Efficient Foam Rendering

article en

Abstract

Liquid foams are a common phenomenon in our daily life. In computer graphics, rendering realistic foams remains challenging due to their complex geometry and light interactions within the foam. While the structure of the liquid foams has been well studied in the field of physics, it's rarely leveraged for rendering, even though it is essential for achieving realistic appearances. In physics, the intersection of two bubbles creates a liquid-carrying channel known as the Plateau border (PB). In this paper, we introduce the Plateau border into liquid foam rendering by explicitly modeling it at the geometric level. Although modeling of PBs enhances visual realism with path tracing, it suffers from extensive rendering costs due to multiple scattering effects within the medium contained in the PB. To tackle this, we propose a novel scattering function that models the aggregation of scattering within the medium surrounded by a Plateau border, termed the bidirectional Plateau-border scattering distribution function (BPSDF). Since no analytical formulation can be derived for the BPSDF, we propose a neural representation, together with importance sampling and probability distribution functions, to enable Monte Carlo-based rendering. By integrating our BPSDF into path tracing, our method achieves both realistic and efficient rendering of liquid foams, producing images with high fidelity.

Eurographics
University of Science and Technology of China (CN), Beihang University (CN), Nanjing University (CN), University of Hong Kong (HK)
Openalex Percentile: Top 38%
Computer Graphics and Visualization Techniques
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Bidirectional Plateau-Border Scattering Distribution Function for Realistic and Efficient Foam Rendering · Eurographics (2025) | TGRS Research Map | TGRS