Using Smartphone EXIF Data to Classify Lighting Conditions for Outdoor Augmented Reality

Correctly matching real-world environment lighting conditions is an important step in making Augmented Reality content better fit with surrounding real objects. It is also the first step in larger, more complex problems like object relighting, shadow estimation, surface shading, etc. Dynamic classification of lighting conditions thus needs to be robust and lightweight. In this paper, we investigate the suitability of using pure EXIF data for classifying outdoor lighting conditions in four broad categories using a variety of shallow machine learning models. We gather a dataset of images together with EXIF metadata to test different models and show the results from the best-performing one in a real-time Augmented Reality application on a smartphone.

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Publication Details

Journal
VBN Forskningsportal (Aalborg Universitet)
Published
2025-01-01
DOI
https://doi.org/10.2312/egp.20251023
Primary Topic
Computer Graphics and Visualization Techniques
Type
article
Field-Weighted Citation Impact
0.00
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article

Using Smartphone EXIF Data to Classify Lighting Conditions for Outdoor Augmented Reality

VBN Forskningsportal (Aalborg Universitet)
Computer Graphics and Visualization Techniques
article

Using Smartphone EXIF Data to Classify Lighting Conditions for Outdoor Augmented Reality

article en

Abstract

Correctly matching real-world environment lighting conditions is an important step in making Augmented Reality content better fit with surrounding real objects. It is also the first step in larger, more complex problems like object relighting, shadow estimation, surface shading, etc. Dynamic classification of lighting conditions thus needs to be robust and lightweight. In this paper, we investigate the suitability of using pure EXIF data for classifying outdoor lighting conditions in four broad categories using a variety of shallow machine learning models. We gather a dataset of images together with EXIF metadata to test different models and show the results from the best-performing one in a real-time Augmented Reality application on a smartphone.

VBN Forskningsportal (Aalborg Universitet)
Aalborg University (DK)
Sustainable cities and communities
Openalex Percentile: Top 38%
Computer Graphics and Visualization Techniques
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