The Effect of Implementing Kahoot-Based Quiz Media on Interest in Learning Mathematics
This research aims to determine the differences and increase of interest in learning mathematics before and after using Kahoot-based quiz media in class XI SMA Muhammadiyah 5 Yogyakarta. This type of research uses Quasi Experiment only using one class using a total sampling technique from class XI IPS 1. The data collection technique used a questionnaire. The sample of research respondents was measured using a Likert scale with a scale value category of 4. The results of the research can be concluded that: 1) There is a difference in influence between students' interest in learning mathematics before and after learning Kahoot-based quiz media, namely t count = 3.27 and t table = 1.725, so t count is greater than t table at the 5% significance level, namely 3.27>1.725. 2) there was an increase in students' interest in learning mathematics after using Kahoot-based quiz media. The average interest in learning mathematics for students before using Kahoot was 2.91 in the high category and the average interest in learning mathematics for students after using Kahoot was 3.04 in the very high category.
Institutions
- Yogyakarta State University (ID)
Publication Details
- Journal
- International Journal of Multicultural and Multireligious Understanding
- Published
- 2024-08-20
- DOI
- https://doi.org/10.18415/ijmmu.v11i8.6082
- Primary Topic
- STEM Education
- Type
- article
- Field-Weighted Citation Impact
- 0.00