Well Played -- Vol. 7, No. 1
Distribution, Deckbuilding, and Design in Star Wars: The Card Game<br> <em>Nick Bestor</em> No Time to Waste: Kairos in T.I.M.E Stories <br> <em>Sven Dwulecki</em> Seeing but not observing with Sherlock Holmes the Consulting Detective<br> <em>Tapani N. Joelsson</em> Why should I play to win if I can pay to win?: Economic inequality and its influence on the experience of non-digital games<br> <em>Patrick Maisenhölder</em> Stacking Magic: The Flexible Simplicity of Analog Rules<br> <em>Eric Murnane & Kenton Howard</em> Sketchventor: Evolving Ideations by Design<br> <em>Anthony Pellicone, Kathryn Kaczmarek Frew, Elizabeth Bonsignore, Derek Hansen, Skylar Hoffman, & Kari Kraus</em> From a Board Game to a Drinking Game: One Biography of the Finnish Board Game Kimble<br> <em>Lilli Sihvonen</em> The Lord of the Rings: The Card Game A Machine That Generates Possible Worlds<br> <em>Michał Żmuda</em>
Publication Details
- Journal
- Figshare
- Published
- 2024-10-28
- DOI
- https://doi.org/10.1184/r1/6687035.v1
- Primary Topic
- Digital Games and Media
- Type
- article
- Field-Weighted Citation Impact
- 0.00