Well Played -- Vol. 7, No. 1

Distribution, Deckbuilding, and Design in Star Wars: The Card Game<br> <em>Nick Bestor</em> No Time to Waste: Kairos in T.I.M.E Stories <br> <em>Sven Dwulecki</em> Seeing but not observing with Sherlock Holmes the Consulting Detective<br> <em>Tapani N. Joelsson</em> Why should I play to win if I can pay to win?: Economic inequality and its influence on the experience of non-digital games<br> <em>Patrick Maisenhölder</em> Stacking Magic: The Flexible Simplicity of Analog Rules<br> <em>Eric Murnane &amp; Kenton Howard</em> Sketchventor: Evolving Ideations by Design<br> <em>Anthony Pellicone, Kathryn Kaczmarek Frew, Elizabeth Bonsignore, Derek Hansen, Skylar Hoffman, &amp; Kari Kraus</em> From a Board Game to a Drinking Game: One Biography of the Finnish Board Game Kimble<br> <em>Lilli Sihvonen</em> The Lord of the Rings: The Card Game A Machine That Generates Possible Worlds<br> <em>Michał Żmuda</em>

Publication Details

Journal
Figshare
Published
2024-10-28
DOI
https://doi.org/10.1184/r1/6687035.v1
Primary Topic
Digital Games and Media
Type
article
Field-Weighted Citation Impact
0.00
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Well Played -- Vol. 7, No. 1

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Digital Games and Media
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Well Played -- Vol. 7, No. 1

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Abstract

Distribution, Deckbuilding, and Design in Star Wars: The Card Game<br> <em>Nick Bestor</em> No Time to Waste: Kairos in T.I.M.E Stories <br> <em>Sven Dwulecki</em> Seeing but not observing with Sherlock Holmes the Consulting Detective<br> <em>Tapani N. Joelsson</em> Why should I play to win if I can pay to win?: Economic inequality and its influence on the experience of non-digital games<br> <em>Patrick Maisenhölder</em> Stacking Magic: The Flexible Simplicity of Analog Rules<br> <em>Eric Murnane &amp; Kenton Howard</em> Sketchventor: Evolving Ideations by Design<br> <em>Anthony Pellicone, Kathryn Kaczmarek Frew, Elizabeth Bonsignore, Derek Hansen, Skylar Hoffman, &amp; Kari Kraus</em> From a Board Game to a Drinking Game: One Biography of the Finnish Board Game Kimble<br> <em>Lilli Sihvonen</em> The Lord of the Rings: The Card Game A Machine That Generates Possible Worlds<br> <em>Michał Żmuda</em>

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Openalex Percentile: Top 48%
Digital Games and Media
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