Games + Learning + Society (GLS) Conference 9.0

This is the third volume of the annual proceedings for the Games+Learning+Society (GLS). The GLS conference is a premier event for those from both academia and industry interested in videogames and learning. The GLS conference is one of the few destinations where the people who create high-quality digital learning media can gather for a serious think about what is happening in the field and how the field can serve the public interest. The conference offers an opportunity for in-depth conversation and social networking across diverse disciplines including game studies, education research, learning sciences, industry, government, educational practice, media design, and business.

Publication Details

Journal
Figshare
Published
2024-10-28
DOI
https://doi.org/10.1184/r1/6686804.v1
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
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Games + Learning + Society (GLS) Conference 9.0

Figshare
Educational Games and Gamification
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Games + Learning + Society (GLS) Conference 9.0

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Abstract

This is the third volume of the annual proceedings for the Games+Learning+Society (GLS). The GLS conference is a premier event for those from both academia and industry interested in videogames and learning. The GLS conference is one of the few destinations where the people who create high-quality digital learning media can gather for a serious think about what is happening in the field and how the field can serve the public interest. The conference offers an opportunity for in-depth conversation and social networking across diverse disciplines including game studies, education research, learning sciences, industry, government, educational practice, media design, and business.

Figshare
Openalex Percentile: Top 61%
Educational Games and Gamification
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Games + Learning + Society (GLS) Conference 9.0 · Figshare (2024) | TGRS Research Map | TGRS