Well Played -- Vol.5, No.2

PART 1: DIGRA EVE is Real: How conceptions of the 'real'affect and reflect an online game community Playing Across Media: Exploring Transtextuality in Competitive Games and eSports Authentic Portrayals of Game Culture? AContent Analysis of the Crowd-funded YouTube Documentary The Smash Brothers PART 2: GAMES LEARNING SOCIETY Love Is a Battlefield: A Comparative Analysis of Love as a Game Mechanic and Sartre’s Being and Nothingness Rocksmith 2014 – 60 Days of Variety,Feedback and Missions Intergenerational Gaming in Kerbal Space Program How I Learned to Stop Worrying and Love Youth AR Game Creation He Was The Most...Human: Ethical Play in Doki Doki Universe Prepare to Suffer with Paul & Mo: Let’s Play as Well Played “Any% No Sketch Glitch”: Speedrunning Final Fantasy VI and Expanding “Well Played” Ingress Well-Played: City as MMO Finding the beat: Cycles of expertise in rhythm games

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Publication Details

Journal
Figshare
Published
2024-10-28
DOI
https://doi.org/10.1184/r1/6687041.v1
Primary Topic
Digital Games and Media
Type
article
Field-Weighted Citation Impact
0.00
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article

Well Played -- Vol.5, No.2

Figshare
Digital Games and Media
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Well Played -- Vol.5, No.2

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Abstract

PART 1: DIGRA EVE is Real: How conceptions of the 'real'affect and reflect an online game community Playing Across Media: Exploring Transtextuality in Competitive Games and eSports Authentic Portrayals of Game Culture? AContent Analysis of the Crowd-funded YouTube Documentary The Smash Brothers PART 2: GAMES LEARNING SOCIETY Love Is a Battlefield: A Comparative Analysis of Love as a Game Mechanic and Sartre’s Being and Nothingness Rocksmith 2014 – 60 Days of Variety,Feedback and Missions Intergenerational Gaming in Kerbal Space Program How I Learned to Stop Worrying and Love Youth AR Game Creation He Was The Most...Human: Ethical Play in Doki Doki Universe Prepare to Suffer with Paul & Mo: Let’s Play as Well Played “Any% No Sketch Glitch”: Speedrunning Final Fantasy VI and Expanding “Well Played” Ingress Well-Played: City as MMO Finding the beat: Cycles of expertise in rhythm games

Figshare
Carnegie Mellon University (US)
Openalex Percentile: Top 48%
Digital Games and Media
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