Analysis of Metaverse and International Marketing Strategy: A Case Study by Using Roblox as a Sample

\nVirtual reality technology is significantly affecting global business marketing strategies. This article uses Roblox as a case study to explore the application and impact of virtual reality in international marketing. The article reviews the current status of virtual reality, analyzes the importance of international marketing and traditional models, proposes the impact of virtual reality on international marketing strategies, and predicts potential changes in the future market. The study found that while there are challenges to international marketing of virtual reality, these limitations can be overcome with sound strategies. This article provides theoretical support and practical guidance for enterprises’ marketing in virtual reality.\n

Publication Details

Journal
Springer Link (Chiba Institute of Technology)
Published
2024-10-31
DOI
https://doi.org/10.1051/shsconf/202420001016/pdf
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
0.00
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article

Analysis of Metaverse and International Marketing Strategy: A Case Study by Using Roblox as a Sample

Springer Link (Chiba Institute of Technology)
Virtual Reality Applications and Impacts
article

Analysis of Metaverse and International Marketing Strategy: A Case Study by Using Roblox as a Sample

article en

Abstract

\nVirtual reality technology is significantly affecting global business marketing strategies. This article uses Roblox as a case study to explore the application and impact of virtual reality in international marketing. The article reviews the current status of virtual reality, analyzes the importance of international marketing and traditional models, proposes the impact of virtual reality on international marketing strategies, and predicts potential changes in the future market. The study found that while there are challenges to international marketing of virtual reality, these limitations can be overcome with sound strategies. This article provides theoretical support and practical guidance for enterprises’ marketing in virtual reality.\n

Springer Link (Chiba Institute of Technology)
Industry, innovation and infrastructure
Openalex Percentile: Top 68%
Virtual Reality Applications and Impacts
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