Diffraction perception in L-shaped rooms using virtual reality

Outside of shoebox rooms, acoustic diffraction phenomena are present and can influence important aspects of auditory perception, such as localisation. A simple extension of a shoebox room is an L-shaped room as it introduces a single diffracting edge. This paper presents two experiments carried out in L-shaped rooms in virtual reality. The first investigated whether the inclusion of diffraction modelling influences the perceived plausibility of the acoustic simulation, and the second to what extent newly developed efficient IIR filter diffraction models are equally plausible to the physically accurate Biot-Tolstoy-Medwin-Svensson (BTMS) model. The study compared diffraction of only the direct sound and diffraction of both direct and reflected sound. The results show that the inclusion of diffraction increased the perceived plausibility of the acoustic simulation. A statistically significant increase in plausibility was found by the addition of diffracted reflection paths, but only in the so-called shadow zone. The second experiment determined that the IIR filter diffraction models were similarly plausible to BTMS in 14 of 18 cases with a threshold of 0.5 on a 6-point Likert scale.

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Publication Details

Journal
EURASIP Journal on Audio Speech and Music Processing
Published
2025-12-20
DOI
https://doi.org/10.1186/s13636-025-00433-2
Primary Topic
Hearing Loss and Rehabilitation
Type
article
Field-Weighted Citation Impact
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article

Diffraction perception in L-shaped rooms using virtual reality

Russell Mason, Paul T. Calamia, Lauri Savioja, Annika Neidhardt et al.
EURASIP Journal on Audio Speech and Music Processing
Hearing Loss and Rehabilitation
article

Diffraction perception in L-shaped rooms using virtual reality

Russell Mason, Paul T. Calamia, Lauri Savioja, Annika Neidhardt, Enzo De Sena, Joshua Mannall
article en

Abstract

Outside of shoebox rooms, acoustic diffraction phenomena are present and can influence important aspects of auditory perception, such as localisation. A simple extension of a shoebox room is an L-shaped room as it introduces a single diffracting edge. This paper presents two experiments carried out in L-shaped rooms in virtual reality. The first investigated whether the inclusion of diffraction modelling influences the perceived plausibility of the acoustic simulation, and the second to what extent newly developed efficient IIR filter diffraction models are equally plausible to the physically accurate Biot-Tolstoy-Medwin-Svensson (BTMS) model. The study compared diffraction of only the direct sound and diffraction of both direct and reflected sound. The results show that the inclusion of diffraction increased the perceived plausibility of the acoustic simulation. A statistically significant increase in plausibility was found by the addition of diffracted reflection paths, but only in the so-called shadow zone. The second experiment determined that the IIR filter diffraction models were similarly plausible to BTMS in 14 of 18 cases with a threshold of 0.5 on a 6-point Likert scale.

EURASIP Journal on Audio Speech and Music ProcessingVol. 2026(1)
Gonzaga University (US), University of Surrey (GB), Aalto University (FI)
Openalex Percentile: Top 58%
Hearing Loss and Rehabilitation
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