Optimizing the Interaction System for Treadmill Video Games Using a Smartphone’s Front Camera
This paper introduces a lightweight and accessible interaction system for treadmill-based video games, relying solely on facial tracking via a smartphone's front camera. The system enables real-time estimation of running cadence and directional control through natural head movements, providing an immersive and hands-free gaming experience. A key contribution is the implementation of a FFT-based cadence estimation method that achieves accuracy errors below 5% using only 128 frames, enabling real-time feedback. Preliminary evaluations with 11 participants demonstrate that the FFT-based approach outperforms traditional peak detection in both accuracy and robustness across multiple running speeds. These results position the system as a practical, efficient, and scalable solution for fitness-oriented human-computer interaction, with promising implications for digital health and exergaming.
Authors
- Miguel Chover (ORCID: https://orcid.org/0000-0002-0525-7038)
- Carlos Marín-Lora (ORCID: https://orcid.org/0000-0003-1055-7657)
- Micaela Martin (ORCID: https://orcid.org/0000-0001-6100-7538)
- María Beatriz Villar-López (ORCID: https://orcid.org/0009-0007-8211-3736)
Institutions
- Universitat Jaume I (ES)
- Universidad de Zaragoza (ES)
Publication Details
- Journal
- Sensors
- Published
- 2025-12-19
- DOI
- https://doi.org/10.3390/s26010020
- Primary Topic
- Gaze Tracking and Assistive Technology
- Type
- article
- Field-Weighted Citation Impact
- 0.00
Funders
- European Regional Development Fund
- Agencia Estatal de Investigación