Designing a Remote Language Course with Mini-Games, Virtual Reality, and Digital Textbooks

This design case describes the transition of an in-person Arabic language program to a remote delivery format. It covers the process of designing and implementing intermediate and advanced-level courses, while offering insights into effective online language instruction practices in higher education. As the sole designer in this project, I relied on my expertise in Applied Linguistics and Instructional Technology. The main objective was to simulate the immersive interactive experience of face-to-face language learning through a combination of technological tools and pedagogical strategies. Key tools included Lingco, the language learning platform Lingco, which offers interactive activities and multimedia resources; Wordwall, used for creating engaging games; and ImmerseMe, which provides virtual reality scenarios for language practice. These tools were integrated with the university’s learning management system, Canvas, and video conferencing software, Zoom, to create a comprehensive online learning environment

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Publication Details

Journal
International Journal of Designs for Learning
Published
2025-12-11
DOI
https://doi.org/10.14434/ijdl.v16i2.40869
Primary Topic
Mobile Learning in Education
Type
article
Field-Weighted Citation Impact
0.00
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article

Designing a Remote Language Course with Mini-Games, Virtual Reality, and Digital Textbooks

Oussema Dhieb
International Journal of Designs for Learning
Mobile Learning in Education
article

Designing a Remote Language Course with Mini-Games, Virtual Reality, and Digital Textbooks

Oussema Dhieb
article en

Abstract

This design case describes the transition of an in-person Arabic language program to a remote delivery format. It covers the process of designing and implementing intermediate and advanced-level courses, while offering insights into effective online language instruction practices in higher education. As the sole designer in this project, I relied on my expertise in Applied Linguistics and Instructional Technology. The main objective was to simulate the immersive interactive experience of face-to-face language learning through a combination of technological tools and pedagogical strategies. Key tools included Lingco, the language learning platform Lingco, which offers interactive activities and multimedia resources; Wordwall, used for creating engaging games; and ImmerseMe, which provides virtual reality scenarios for language practice. These tools were integrated with the university’s learning management system, Canvas, and video conferencing software, Zoom, to create a comprehensive online learning environment

International Journal of Designs for LearningVol. 16(2)
Ohio University (US)
Openalex Percentile: Top 47%
Mobile Learning in Education
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