Designing Expressive Arts Workshops for Families Using AI Tools

This design case describes two iterations of Hi, Oki Pie, an online expressive arts workshop for families with children ages 4 to 8. The sessions combined tactile materials, storytelling, and AI tools to support joint engagement for families. Each workshop was structured around the heart-shaped character Oki Pie, as a symbol of gratitude. Families engaged with AI tools, including custom GPTs developed using Playlab and ChatGPT, Brickit, Animated Drawings, and Drawalive. The first iteration focused on structured whereas the second offered more semi-structured activities. Families responded positively to learning new tools, creative freedom, and mixing technology with tangible materials. This case outlines design decisions related to tool selection, activity flow, and balancing technology with hands-on play. Iteration changes were based on participant feedback and facilitator observations. Insights from this case will inform future offerings of expressive arts workshops for families of young children.

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Publication Details

Journal
International Journal of Designs for Learning
Published
2025-12-11
DOI
https://doi.org/10.14434/ijdl.v16i2.42188
Primary Topic
Innovative Human-Technology Interaction
Type
article
Field-Weighted Citation Impact
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article

Designing Expressive Arts Workshops for Families Using AI Tools

Shashi Kant Tiwari
International Journal of Designs for Learning
Innovative Human-Technology Interaction
article

Designing Expressive Arts Workshops for Families Using AI Tools

Shashi Kant Tiwari
article en

Abstract

This design case describes two iterations of Hi, Oki Pie, an online expressive arts workshop for families with children ages 4 to 8. The sessions combined tactile materials, storytelling, and AI tools to support joint engagement for families. Each workshop was structured around the heart-shaped character Oki Pie, as a symbol of gratitude. Families engaged with AI tools, including custom GPTs developed using Playlab and ChatGPT, Brickit, Animated Drawings, and Drawalive. The first iteration focused on structured whereas the second offered more semi-structured activities. Families responded positively to learning new tools, creative freedom, and mixing technology with tangible materials. This case outlines design decisions related to tool selection, activity flow, and balancing technology with hands-on play. Iteration changes were based on participant feedback and facilitator observations. Insights from this case will inform future offerings of expressive arts workshops for families of young children.

International Journal of Designs for LearningVol. 16(2)
Flanders Make (Belgium) (BE)
Openalex Percentile: Top 57%
Innovative Human-Technology Interaction
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