Using Generative AI to Design and Develop Educational Games in Engineering Education
In this instructional design case, I described a final project implemented in a Software Systems Engineering course and explored the integration of generative AI tools in undergraduate engineering education. I, as the course instructor, asked students to design and develop text-based educational games using C programming, incorporating Microsoft Copilot as an assistive technology. I generated the project description and rubric with a generative AI tool, focusing on ethical, creative, and effective AI use. Students reflected on their design process, learning outcomes, and challenges. Highlights of this design include a practical approach to preparing students to use generative AI tools responsibly and productively in Software System Engineering, while identifying areas for improving guidance on their implementation.
Authors
- Olgun Sadık (ORCID: https://orcid.org/0000-0002-8852-8189)
Institutions
- Indiana University Bloomington (US)
Publication Details
- Journal
- International Journal of Designs for Learning
- Published
- 2025-12-11
- DOI
- https://doi.org/10.14434/ijdl.v16i2.42059
- Primary Topic
- Teaching and Learning Programming
- Type
- article
- Field-Weighted Citation Impact
- 0.00
Funders
- Division of Undergraduate Education