The state of Native representation in videogames
This commentary examines the state of Native representation in videogames from a Native perspective. Also, this commentary offers examples of Native Representation in Videogames from 1971 to 2025. Furthermore, I provide decolonizing and indigenizing examples of Natives in videogames. The paper also contains recommendations for further research and suggests good practices for videogame developers to facilitate design of positive Native representation as a decolonizing practice of indigeneity. This commentary closes with a call for positive representation, as seen in Never Alone (Upper One Games, 2014), the first videogame made by an indigenous-owned videogame studio.
Authors
- Thomas J Reed (ORCID: https://orcid.org/0000-0001-6918-6200)
Institutions
- California State University, Long Beach (US)
Publication Details
- Journal
- Eludamos Journal for Computer Game Culture
- Published
- 2025-12-19
- DOI
- https://doi.org/10.7557/ejcgc.v16i2.8460
- Primary Topic
- Digital Games and Media
- Type
- article
- Field-Weighted Citation Impact
- 0.00