Immersive Virtual Reality Simulation to Promote Empathy in Delirium Care: A Pilot Evaluation

Background Despite affecting one in four hospitalised older adults, delirium remains under-recognised and undertreated. One reason for this is that health professionals are unaware of patients’ lived experience of terror and disorientation. Immersive virtual reality (VR) provides an innovative medium for experiential education, supporting engagement, reflection, and understanding of complex real-world situations. Objective Building on earlier pilot study on VR-based empathy education, this study evaluated a VR delirium simulation created in partnership with delirium survivors and caregivers, focusing on its feasibility, safety, and educational impact. Methods Over two years, four Patient and Public Involvement (PPI) partners (one delirium survivor, two family caregivers, one advocacy expert) co-designed scenario language, safety protocols, and reflection prompts alongside researchers and clinicians. We evaluated a 10-minute VR simulation reproducing delirium phenomenology paired with 25-minute structured reflection. Fifteen clinicians and educators (physicians, nurses, researchers) participated in an international empathy-in-healthcare symposium. Quantitative outcomes (perceived realism, empathy, communication, behavioural intentions) were analyzed descriptively; qualitative reflections were thematically analyzed to explore educational mechanisms and ethical implications. Results Participants rated VR realism and emotional salience highly (means 4.1–4.5, 80-100% agreement). All participants reported stronger perspective-taking, with intended changes including slower speech, environmental control, and caregiver inclusion. Thematic analysis identified affective immersion and cognitive reframing as key mechanisms, alongside risks of emotional overload and oversimplification. PPI-informed safety protocols (pre-briefing, opt-out, quiet space) prevented adverse effects; no withdrawals occurred. Conclusion The VR simulation was a realistic, emotionally engaging, and educationally meaningful medium for delirium training. This approach may foster greater empathy and intentional changes in communication and care practices In delirium care. Future controlled studies should examine behavioural retention, patient outcomes, and equitable access across diverse learner populations.

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Publication Details

Journal
Delirium
Published
2025-12-19
DOI
https://doi.org/10.56392/001c.154095
Primary Topic
Intensive Care Unit Cognitive Disorders
Type
article
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article

Immersive Virtual Reality Simulation to Promote Empathy in Delirium Care: A Pilot Evaluation

Arzu Çöltekin, Vincenza Frisardi, Yuliya Yoncheva, Laura Fontanesi et al.
Delirium
Intensive Care Unit Cognitive Disorders
article

Immersive Virtual Reality Simulation to Promote Empathy in Delirium Care: A Pilot Evaluation

Arzu Çöltekin, Vincenza Frisardi, Yuliya Yoncheva, Laura Fontanesi, Jeremy Howick, Giuseppe Bellelli, Rasita Vinay, Paolo Piaggi, Tobias Kowatsch, Virginia Boccardi, Alasdair M. J. MacLullich, Mathias Schlögl, Thomas Kunz, Steven Bourke, Leo Kronberger
article en

Abstract

Background Despite affecting one in four hospitalised older adults, delirium remains under-recognised and undertreated. One reason for this is that health professionals are unaware of patients’ lived experience of terror and disorientation. Immersive virtual reality (VR) provides an innovative medium for experiential education, supporting engagement, reflection, and understanding of complex real-world situations. Objective Building on earlier pilot study on VR-based empathy education, this study evaluated a VR delirium simulation created in partnership with delirium survivors and caregivers, focusing on its feasibility, safety, and educational impact. Methods Over two years, four Patient and Public Involvement (PPI) partners (one delirium survivor, two family caregivers, one advocacy expert) co-designed scenario language, safety protocols, and reflection prompts alongside researchers and clinicians. We evaluated a 10-minute VR simulation reproducing delirium phenomenology paired with 25-minute structured reflection. Fifteen clinicians and educators (physicians, nurses, researchers) participated in an international empathy-in-healthcare symposium. Quantitative outcomes (perceived realism, empathy, communication, behavioural intentions) were analyzed descriptively; qualitative reflections were thematically analyzed to explore educational mechanisms and ethical implications. Results Participants rated VR realism and emotional salience highly (means 4.1–4.5, 80-100% agreement). All participants reported stronger perspective-taking, with intended changes including slower speech, environmental control, and caregiver inclusion. Thematic analysis identified affective immersion and cognitive reframing as key mechanisms, alongside risks of emotional overload and oversimplification. PPI-informed safety protocols (pre-briefing, opt-out, quiet space) prevented adverse effects; no withdrawals occurred. Conclusion The VR simulation was a realistic, emotionally engaging, and educationally meaningful medium for delirium training. This approach may foster greater empathy and intentional changes in communication and care practices In delirium care. Future controlled studies should examine behavioural retention, patient outcomes, and equitable access across diverse learner populations.

Delirium
University of Pisa (IT), University of Leicester (GB), University of Zurich (CH), University of Perugia (IT), Kompetenzzentrum Gesundheit und Alter (CH), Iron Mountain (United States) (US), Klinik Barmelweid (CH), Schweiger Dermatology Group (United States) (US), Hepatitis B Foundation (US), New York University (US), University of Milano-Bicocca (IT), University of Edinburgh (GB)
Openalex Percentile: Top 50%
Intensive Care Unit Cognitive Disorders
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